1 karma · joined February 12, 2025
Oh one other idea that popped into my mind is getting facial and vocal emotion data to help drive supportive interactions. One thing that is lost in lot of these tools is guiding folks when the action taken isn't one that is expected. I think back to when I was trying to get Google Assistant to play a particular song but was getting it wrong (I actually had the title wrong but I didn't know that then) I asked it 4-5 times with my tone getting more and more frustrated and it just continued playing the same song. If it knew I was getting frustrated it could have went "Sounds like i'm not getting the right song, can you hum the tune or say some of the lyrics".
And it's not just permanent disability. Temporary and situational cases are everywhere and constantly overlooked — a parent holding a child, someone with a broken arm, post-surgery recovery. These people aren't going to install a full assistive tech stack for a few weeks or a few minutes. But gaze + voice built into the app they're already using? That's zero-friction.
The real value is combining inputs. Gaze to set context, voice for commands, and simple nonverbal signals (blink, nod) for confirm/cancel. That covers users who have voice but limited mobility and users who have gaze control but inconsistent speech. Most assistive tools force you to pick one input mode. Having all three with shared app context is the differentiator.
Even starting with head nod as a binary yes/no would unlock a lot. Reduces the voice dependency for simple interactions and makes the whole system more resilient when one input channel is unreliable.
I read through SKILL.md and liked how the type heuristics and stat scaling are structured as loose guardrails rather than rigid formulas. The "decide the vibe" step before any stats get generated is a good call -- it seems like that's what keeps the creatures from feeling like generic fantasy output. How much iteration did that take to land on? Did earlier versions skip that step and just go straight to stat generation?