There are a lot of legitimate uses for autoplay that users are expecting. This is going to degrade the user experience for these legitimate uses, such as games. It is frustrating that some bad actors are able to cause everyone else to take a step back.
GoldFire Studios | Oklahoma City | ONSITE | Community Manager FULLTIME
We are a small game studio building massively multiplayer games for the web. We've got several successful games on the market and are looking to bring a full-time community manager to further advance our community elements within and around our games. You'll be interacting directly with players, running events, formulating plans to make the community better and in general making sure everyone is having a great time.
I have to disagree on the CDN point made. We did extensive benchmarks several months ago and found CloudFlare to be the fastest or near the fastest in every metric (and is saving us $100's per month). It works fantastically well as a low-cost CDN, and yes CDN's have a lot of value to a lot of sites.
Add me to the list of people very shocked by this. We've been exceedingly happy paying customers of Mandrill since its beta, and we use it in all of our services that we offer. This change really makes no sense to me and pretty much ensures we'll be looking elsewhere. Pretty frustrating having to move aside actually important user-facing projects to completely re-do our e-mail systems.
We've been in the 60's and 70's for all of December so far here in OKC. I've lived here my whole life and it usually doesn't get above 40-50 this time of year.
I've been happy with it. I'm not sure how I follow it being a price increase. I'm paying $9.99/mo with all updates included. Wasn't CS6 $699 when it was released? I don't understand why people are so outraged that a company wants to make money off of software they created.
I've been an avid user of SeatGeek ticket search since the beta, snd I despise selling my unused tickets on StubHub. Knowing how well the rest of their offering is put together, I'm pretty excited to try out the selling side. Curious how the fees compare, which didn't seem to be mentioned.
We used to use Joyent Manta for the same purpose we are now using Lambda. Joyent worked well, but Lambda works significantly better (speed-wise) and significantly cheaper.
This is coming just in time. I moved into my new place nearly 6 months ago (more than double the square footage) and the place is still sitting mostly empty because I haven't had the time to do anything about it. Really interested to try this out.
I can testify to this, we use appcache for our HTML5 game and it massively improved load times. However, if you are going to use it, be absolutely sure you know what you are doing. There are easy ways to mess up and no going back if you do.
It may not be representative of the average page, but there are certainly ones that id does. When you load into our HTML5 game, you download over 1,000 PNG images on your first load. HTTP/2 is pretty exciting for us in that regard since we should see a significant improvement in load times.
My main OS is OS X and this is where I've done the most testing, but we see similar performance degradation on Windows as well. We've tested on multiple Macs and Windows machines. It is almost as if no hardware acceleration is being used.
It is not related to a specific platform, we've tested on many different computers and operating systems. We also get reports from users all the time saying the game is barely playable on Firefox but works great on any other browser they use.
This all sounds great, but I didn't see anything about simple HTML5 Canvas performance. Firefox is in dead last when it comes to the 2d rendering performance. I can run our HTML5 games at a smooth 60 FPS on Chrome, Safari, Opera and IE, but only get 10-15 FPS on Firefox on the same computer.
Browsers are quite capable with HTML5 and WebGL these days. We've built an entire MMO with hundreds of thousands of lines of hard-coded Javascript that runs fantastically for tens of thousands of users (most players don't even know it isn't flash). You can take a look at it at http://casinorpg.com.
Probably not the best stance to take. You can build quality credit much faster than you might think just starting with a secured credit card. It is certainly worth paying ~$15 for.
Maybe they have changed (we still use PayPal and haven't had anymore issues), but on Thanksgiving day a few years ago, they completely shut us off with no warning. At least Stripe gave a week. They also said all of our funds (which at the time was most of our cash...not making that mistake again) would be held for 6 months. We lost a week of revenue before getting reinstated after I finally got connected with a VP that got it sorted out.
We are a game studio focussed on building communities around games. We've built a web gaming platform with over 300,000 users and are now looking to expand both our own game offerings and open our platform to other developers. We've been around since 2008 and are profitable.
If you are interested in building the next generation of online games and gaming services, check us out at http://goldfirestudios.com/jobs.
When did you last use Mongo? We've been using it in production for 3+ years, and while there were certainly some issues early on, we've had nothing but success with it (especially over the last few major versions).