29 karma · joined December 27, 2017
He proposes a file clerk that gets progressively dumber and faster until they get so dumb that they can be simulated by an electronic circuit.
Pre-pandemic I would go to the 11am text message show at UCB Franklin in LA and it was consistently amazing.
Things like ambient occlusion, bloom, reflection probes, and physically based rendering/materials were totally unknown to me but were really essential to making a game look “AAA”.
Adrian Courreges has a great list of graphics studies that expose you to the space: https://www.adriancourreges.com/blog/2020/12/29/graphics-stu...
Following technical artists on Twitter is also a great way to get exposure on more one-off techniques (how to make a fire effect etc.)
I’m a big fan of @minionsart and @adrianmendezzg but there’s tons of other indie devs and technical artists sharing their work.
Definitely recommend the audiobook if you haven’t heard it already. Caro’s got a thick Brooklyn accent and a manner of speaking that’s really compelling.