This looks great, I'll play it when I get home for sure.
4,082 karma · joined August 9, 2012
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This looks great, I'll play it when I get home for sure.
Oh well!
Hope it's a nice upgrade for the people who enjoy it! Good to see it has a native Linux build as well (I know all Valve games do, but in my experience native builds don't always work as well as the Windows versions under Proton).
Edit: I installed it and lo and behold they have an option to make aiming a hold vs toggle. Now the only barrier is my incredible lack of talent and skill.
I will treat myself to a bowl of Lucky Charms every once in a while, though.
I can guarantee you that you'll be able to start some conversations based on a cool house like this! Personally, LAN parties were something I always wanted to hold more of but just didn't have many friends playing on PC while I was growing up. It's cool you've made it into such a central component of your home!
If you're a fan of sound in games, check out the original Dead Space. Master class in using sound to create atmosphere.
It's no surprise to me that it's getting a lot more sales than they expected, and I'm glad to see devs get rewarded for making a quality product.
Many people will claim "graphics don't matter", but the reality is that they do help.
user=> (type [])
clojure.lang.PersistentVector
user=> (type '()) ; gotta quote the list
clojure.lang.PersistentList$EmptyList
user=> (type {})
clojure.lang.PersistentArrayMap
user=> (type #{})
clojure.lang.PersistentHashSet
Different data types are used for different things. Vectors have more natural insertion behavior, so most people use them where that might happen. user=> (conj '(1) 2)
(2 1)
user=> (conj [1] 2)
[1 2]