Analyzing Starfield’s Performance on Nvidia’s 4090 and AMD’s 7900 XTX
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Starfield looks worse, and runs slower at 4K, on my RTX 3090/7800x3d than Cyberpunk 2077 does on my laptop 2060. Thats insane! And even setting the Nvidia bias aside, Cyberpunk 2077 is a busy game, and no pariah of optimization.
Also, speaking as a diehard BGS fan since Oblivion and a diehard sci fi lover who even enjoyed ME Andromeda... Starfield seems kinda dull? I don't really get what all the fuss is about.
Skyrim kinda did with SSE? But that took a looong time.
Cyberpunk runs perfectly well on the Steam Deck, while Starfield struggles to stay above 20fps(this is me agreeing with you btw)
>> Starfield seems kinda dull? I don't really get what all the fuss is about.
Because it is. Eurogamer put it into words right - Bethesda games were always about exploration, in Morrowind/Oblivion/Skyrim/Fallout it was always core part of the experience to point your character in any direction then keep walking and see what comes up. Some of my best memories of those games were of doing exactly that. In Starfield this isn't entirely absent, but it feels....pointless. You are either coming across randomly generated events which makes it feel like playing an MMO, or just warping between locations which don't really matter. Like some people said - even after not playing Oblivion for 10 years I can find my way to Kvatch without even thinking about it, the locations were super memorable. In Starfield there's no point in even learning their names, it's all just there as set decoration(outside of the few main cities).
Neither is the janky feeling of the engine.
Yet some of the magic is not there...
I have a 5 year old Alienware laptop that I use for the occasional PC gaming.
The graphics were horrendous. I found the problem was related to how Starfield generates the settings. It didn't correctly determine the performance of the machine.
I set everything to Medium, switched off film grain/motion blur, then played with draw distance until I got quality screen and good performance.
> Starfield seems kinda dull?
Not going to lie, the first 3 hours were painful for me. So much so I was planning to give up on it. The game does open up, and when it does... wow.
I think I have around 50 hours of gameplay and I've barely scratched it.
I'm full of regret both that this is the most expensive game I've ever bought, plus that I upgraded my GPU just to play it.
I really want to love Starfield, and based on comments like yours I keep feeling like somehow I'm missing something. Should I keep playing? Does it get better, or do we just have vastly different tastes?
Not every game's for everyone though, and a good rule is to wait a month or so on single player games so you can see what reviewers who align with your taste think.
Well Starfield is the n-th iteration of Bethesda hacking on their Gamebryo fork, and this has always been true (Fallout 4 - Skyrim - Oblivion). Not that these were bad looking games in their day, but they always kinda ran like dog.
I personally don't, it bored me already by Morrowind and have given Skyrim and Fallout 3 few chances, but I know there's many millions that love it, and I guess Starfield is for them.
Granted I’ve been spoiled with my Strix 3090OC/12900K which was consistently able to crank out high amount of frames at 4K and ultra settings out of the box for any title I threw at it but I knew that couldn’t last forever.
Starfield seems exceptionally poorly optimized however and runs like dogshit even after abandoning ultra or even high settings. I’m looking at an average fps of around 40 in mundane indoor settings.
This would be less egregious if the game at least looked amazing and had all the bells and whistles like ray tracing etc. But it looks awful even on ultra, some of the textures look like they’re meant to be an easter egg as a throwback to the original Doom.
Scaling the resolution barely makes a dent and it also doesn't help that I can't access the most useful mods because MS fuckery with the Gamepass edition.
On the XBSX it’s even worse, it would be funny if it weren’t for the fact that it’s so sad that MS still isn’t able to produce an XB exclusive that can hold a candle to Sony’s exclusives.
And don’t get me started on the actual gameplay/story experience.
I too am a big BGS fan, since back in the Morrowind days and I too am one of the few Andromeda fans (there’s dozens of us, dozens!), but this one feels underbaked even for BGS’ standards. In particular the opening of the game, as if they forgot to replace the placeholder storyline and gameplay with the actual story.
After my first 4 hours or so I was still waiting for the game to really start to the point that I was convinced the game had glitched on me and skipped the beginning or something so I looked up a let’s play only to be dumbfounded that my game was working as intended.
All in all it’s such a weird game to me, like it’s a beta or something.
I play an hour here and there every once in a while, hoping to be hooked and see what others seem to be seeing, but if anything it makes me want to repurchase No Man’s Sky on Steam (had a copy way back when for the PS4 but lost it during a move).
Maybe even many dozens!
But yeah. I know my nostalgia glasses are strong, and that every game from Oblivion to 4 has a dull main quest and some dully written side quests among the gems, but I thoroughly enjoyed digging for those gems and all the little worldbuilding in between. Andromeda was kinda like that too, but with (IMO) much more solid combat, but the expectations from the public were totally different.
But... I am not running into the gems in my short time in Starfield so far.
That series certainly had its problems, but the ideas in it were sound.
All that for a game that looks pretty okay, with uncanny valley NPCs, awkward (awful?) animations, and fine I guess graphics overall. It doesn't look like 'Creation Engine 2' levels of quality, it looks like a well-done Skyrim mod. It looks as impressive as the HD mod packs I've tried for Fallout New Vegas or Skyrim, but it runs far worse.
It's not an apples to apples comparison, but Baldur's Gate 3's level of detail in texturing, character design, and animations was mind-blowing; Starfield has a mid-range level of detail and very clearly didn't bother with any sort of motion capture (and the voice acting for a lot of NPCs is mediocre as well).
Also a friendly reminder that you can support their journalism via Patreon.
I've encountered a ton of bugs though. Nothing game breaking so far.
And this goes beyond just starfield. Ok, Bethesda sucks. Jedi Survivor ran like crap too.. does respawn suck? TLOU ran like crap too, does naughty dog suck too? Harry potter ran like shit too.
And TLOU is not even a new game!
I’m very curious what exactly is going on with the devrel side of AMD’s sponsorship of these titles. What assistance is AMD providing with their sponsorship, and what is the nature of what they are willing to do and not do in terms of the optimizations etc?
Maybe this pipeline bubble stuff is the result of something AMD is pushing for consoles, and they just don’t care about the effect it has on PCs (even their own) or they actively encourage it.
This suggests that the AMD 7900 XTX has better utilization than the NVidia 4090 (which is extremely surprising to me!!). Is there a "smaller NVidia" that could be used to see if utilization scales with size? The 4090 is physically and architecturally larger than the 7900 XTX after all.
There's also a question about smaller AMD cards, as the 7900 XTX has the largest "infinity cache". Do 16MB sized infinity caches keep utilization high? Or is this something that's only going to work on the 7900 XTX?
Just some idle thoughts. I'm personally interested in how the architectures utilization scales going up or down, and why that is. That is, VALU utilization for AMD, specifically (and SM Issue Active for NVidia or maybe SM ALU).
They dropped new drivers and the game yesterday, seems to smooth things over already. They are also going to talk to Intel, Nvidia and AMD to improve performance.
I wouldn't be surprised if this became a common theme with Nvidia in the future.
This causes big pipeline bubbles, so your 4090 is mostly sitting there idle. So is a 7900XTX probably, but to a lesser extent.
https://www.reddit.com/r/Starfield/comments/16ewupt/major_pr...
This was a problem with another title recently, where the consoles would tolerate some abuse of the api spec much better than PCs would. Maybe gollum.
If it was fully free roam like all their other games it would've been so much better; their other games have so many little fun things to find even when you're in the middle of nowhere, lots of little stories created just by sticking a few props in a location: https://www.youtube.com/watch?v=gnl70CeiJP0 carhenge in FO4
I didn't buy it in the end, and idk if I will. Just makes me scared that'll screw up the next ES.
Its tracks like this all the way down the line, will be interesting to see if that changes with drivers or game updates.
If anyone has any cooler "space sim" type games to recommend, especially ones where you can play around with the crazy shit in space like magnetars, pulsars, black holes, etc... I would love to hear about it.
You can visit black holes and pulsars which can supercharge your ship for very long jumps. Many try to make it to Sgr A* at the center of the galaxy to see the massive black hole, quite a long journey even with 30 ly jumps. The milky way is modeled true to size and you can explore all of it, but its pretty empty.
The closest it gets to physical simulation is newtonian gravity (not that that really matters much when you're flying ships with practically reactionless thrust, just means some planets are slightly trickier to land on with thruster modules which haven't been upgraded) and ship movement when you turn the assist off that emulates a plane style flight model (although this also doesn't mean much in terms of realism because there's a speed cap, so you can't just keep thrusting and accelerating.
You can only interact with planets with no atmosphere or a thin one. But IIRC stars of all types and black holes can destroy your ship if you get too close). Some of the models for irl nebulae are cool, although unrealistically presented in the sense that they're blatantly visible. While the milky way is modeled to a realistic scale, the vast majority of it is empty and might as well not even exist.
As someone who flew around the galaxy literally, those systems exist, just too long to get there (and hard to get back in the inhabited part).
KSP is unique in its “space” simulation, afaik near every other game made just treats space as a three dimensional flight sim without gravity and black backgrounds.
MechJeb - makes the game much easier. Provides a lot of data and autopilot guidance features.
https://www.curseforge.com/kerbal/ksp-mods/mechjeb
Near future * - a lot of engines and parts that aren’t far future tech but are current or near current engine tech
https://www.curseforge.com/kerbal/ksp-mods/near-future-propu...
https://www.curseforge.com/kerbal/ksp-mods/near-future-solar
https://www.curseforge.com/kerbal/ksp-mods/near-future-elect...
https://www.curseforge.com/kerbal/ksp-mods/near-future-space...
https://www.curseforge.com/kerbal/ksp-mods/near-future-explo...
https://www.curseforge.com/kerbal/ksp-mods/near-future-launc...
https://www.curseforge.com/kerbal/ksp-mods/near-future-const...
Interstellar - provides a lot of game play and features including in situ production
https://www.curseforge.com/kerbal/ksp-mods/ksp-interstellar-...
Planetary base system - makes settling planets more fun
https://www.curseforge.com/kerbal/ksp-mods/kerbal-planetary-...
Transfer planner - helpful in visualizing when to move between celestial bodies
https://www.curseforge.com/kerbal/ksp-mods/transfer-window-p...
After 100 or so hours you'll manage to dock in orbit. This is about as good as it gets. MechJeb trivialises this (IOW means makes the game playable if you don't want to play space randezvous simulation) but I strongly recommend doing it by hand if only just once.
But yeah my suggestion is to play career mode where MechJeb is in a science node. That way you play and awful lot of the game without it. Docking without assistance is definitely tricky, which makes it all so amazing that people actually did this in real space ships and their real life on the line without any automation.
I'd recommend it to anyone regardless of experience with videogames, even people that have never played a videogame. The beginning area reminds me of old school videogame tutorials, it's basically just a safe "sandbox" where you can experiment with all the mechanics and figure everything out.
If, incredibly, you haven't heard of this game yet, do yourself a favor, don't look anything up, take us on faith and just buy it and play it. It's even better if you go in blind.
While I absolutely agree with you that everyone should experience the game because it's amazing, it isn't the easiest game for non-gamers to get into. First person controls take a bit to get used to and folks who have gamed even casually for a while probably take that for granted. There are some "platforming" sections which require pretty good coordination that will likely frustrate most non-gamers to the point where they cannot complete the game. I would love to recommend this game to EVERYONE because it's so good, but you need at least decent FPS control skills for it to be approachable.
I'm quite sure I understood the very last paragraph, that the NVidia card does a slightly faster job at rendering the frames. I'll consider picking up one of those 4090 cards when it is clever enough to show me a city map in Starfield and draws less power than the flood lighting in a football stadium - and costs less than a year's food bills.
Or maybe they just forgot, I mean, that can happen.
- Scope creep: The desired implementation was so ambitious that they couldn't complete it on time, and didn't want to release something that didn't fulfil the ultimate goal (e.g. a rotatable 3D map, like the ones in the Doom games from when Bethesda took over id software). Maybe they wanted to also track NPCs and add a whole layer of trackability depending on some skill or ability. Maybe they want to help you track resources which are needed for the various crafting mechanisms which appear on the map once you've encountered them (and before you explicitly track a particular recipe or research goal).
- Unfinished locations: The possibility that they intend to make topological changes to one or more of the cities in the future, or that the cities are not yet done. The cities are hand-crafted, the rest is "tiled" using handcrafted elements and procedural generation.
- Resources and priorities: They descoped it altogether to prioritise polishing the rest of the game as much as possible and anticipated that they will get complaints, and respond to said complaints by promising that it is something they will add at some point in the future because "we love hearing from you and need this feedback to help improve the game" etc.
I honestly don't think they forgot about it or that they had/have no intention of implementing it. I think they simply did not have enough time to get it the way they needed it to be on time for release. There might be some unfinished dream city maps implementation tucked away in the current release which just needs to be switched on once it is ready. It could be that they have "something" going on in there but they're not sure about whether or not it will sit well with their future ambitions for the game.
My bet is that they didn't have enough time to complete their maps implementation for the release and that there exists some indecision as to what they would consider to be an acceptable implementation. Perhaps they didn't want to present blueprint-style raster diagrams in a future where humanity has galactic reach, space-folding tech and have invested all their resources and research capabilities on creating all the things we need for the year 2330. Just no binoculars, rovers, Google Maps and interplanetary video conferencing and email.
Nothing but landline phones and voice recorders. The landline phones are huge panel things that look like something from the 1970s (and/or Star Wars).
I think the lack of maps is heavily dependent on that weird tech baseline they were trying to hit. They seemed to have wanted "60s/70s tech plus FTL" and the Constellation 70s ideal of a smart watch (a space "diver's watch") to be nearly as "diegetic" for game UI as the Fallout "pipboy" as the grand central UI for everything. But then they waffled and included a ton of menus and couldn't decide how much to outright own that they seemed to have wanted a retro-future vision rather than true futurism. (But also possibly disagreed on that internally and never quite decided what they were trying to do with the tech level. It feels inconsistent from outside.)
It's very hard for me not to compare here to Outer Worlds with a similar team making similar technology decisions but actually owning them and following them to more absurd lengths. I feel like Outer Worlds had a lot more fun with its technology decisions because it knew it wanted to truly own "Fallout but Space Travel". Starfield has so many moments where it acts like it wants to be "Fallout but Space Travel" but then pulls some punches and just absolutely waffles. Maybe some of it is because they also wanted to add Cyberpunk elements from a decade or three later (the Ryujin storyline, for instance) and sticking to just one retro-future alone wasn't interesting enough for (some of) the team.
Had Starfield truly owned 60s/70s retro future maybe there would have been Alien/Aliens-style maps with all those cool, swooping simple green vectors (more Tron-like perhaps than the "pipboy" 40s/50s CRT maps). There's a lot to mine in real world NASA moon maps from the 60s, but those were all paper and many hand-drawn elements. (Relatedly, Outer Worlds gave us fun "paper" tourist maps as a part of their retro playfulness.) I think in waffling about whether or not Starfield was retro-future they couldn't figure out how maps would even look, because they couldn't decide on (or perhaps agree on?) the appropriate tech level in the first place, and gave up for "story reasons" that they couldn't fit in maps.
They have said they will release them free, just hadn't gotten them completed.
https://twitter.com/BethesdaStudios/status/17019770714659883...
This game is objectively an underbaked game, but it’s by Bethesda so it’s going to make its RoI with no real effort.
Underbaked is a good way of describing it. Old fashioned or arcane are also good ways of describing it. It has an almost gleeful disregard of modern “quality of life” approaches to game design insofar as it almost feels punitive. It’s like they filtered out the best parts out of other bethesda games (open exploration, random encounters and events), and amped up the worst parts (disjointed areas, loading screens). Most missions, too, are just mindless professions of “fetch this thing/talk to or kill this person”. Having just played Tears of the Kingdom and its breathtaking level of open-endedness, this game felt like playing with a playskool toy after playing with a giant set of legos.
I just booted up cyberpunk 2077 today because the update is coming soon and I hadn’t touched it in a while so I wanted to see what was what. That game is already like 2 years old and it still feels 10 years ahead of Starfield.
Like, Dave the Diver has more exploration than Starfield and they’re not even comparable.
Heretic. Everyone knows that Kings Quest III is the metric by which all other games are measured! I'll forgive you this time though because to heir is human.
The first time you discover the 'special planet' (avoiding spoilers for a 30 year old game lol) after slowly piecing together those clues, and then eventually understanding what it all means. That sort of curve ball, but one that makes absolutely perfect sense for everything you've learned to date, to say nothing of the extreme moral ambiguity in what you eventually do (and have been doing) - it gave a feeling like nothing I've ever experienced again in 30 years of gaming.
If anybody hasn't played Starflight, I couldn't recommend it more. IMO, the version on the Sega Genesis is the best - and easily obtainable with an emulator.
The RTX 4090 is actually very efficient. The only card more efficient than it is the RTX 4080. Every single AMD card is less efficient than it is.
https://www.techpowerup.com/review/sapphire-radeon-rx-7700-x...
It's a decent game overall, but it's a Bethesda game, I expected something much better
I feel like Bethesda became a shadow of its past, I don't know if the Oblivion devs are still there, I would guess not, wich might explain the issues I have with the game, both technically (bugs/performance) and gameplay wise (shallow/simplistic combat, poor AI, surface level RPG elements)
With this new IP I wished they'd have learned from their past games and offered something with more punch.. the game is currently at ~72% positive review on steam [1], they definitely missed the mark
I hope they'll do better with TES 6, the lack of true open world in Starfield doesn't inspire confidence tbh
Fortunately companies like Larian are picking up the slack.
I would suspect the next Elder Scrolls would lean heavier into the RPG elements and I hope the next Fallout puts more of an emphasis on VATs. The poor shooting in Fallout 3 actually made VATS a requirement that was really rewarding when you got it right.
The only thing Bethesda has been ambitious about this past decade is content volume.
- (Bug) Enemies in the cookie-cutter "abandoned" facilities being able to shoot me through the very thick airlocks.
- I keep getting kicked out when I try to rush the airlock and get into the facility. At which point the magic weapons get me through the doors (even when shut).
- "Abandoned" always means occupied by bad guys who have displaced the good guys who were doing research (or other things) there. So call such places "reoccupied" or something. There are space baddies there, it's not abandoned.
- We have spaceships which can jump light years at a time. Can we please have binoculars, or did humanity forget how to craft those in this universe?
- I guess when Earth got completely destroyed by humanity, so did the ancient art of cartography. Or maps of cities occupied by humans need space subscriptions which are just too damned expensive and/or have too much advertising going on in them.
- Having to commit to a skill (like lockpicking (security?) before being able to try it out.
- We can't just email someone to have a conversation with them. We must travel light years and then find them without the help of...a map.
Still, I'll probably end up sinking more hours than I want to count into this game.
starfield feels and plays like a game from the ps4 era. those loading screens gave it away in the first few minutes.
You're right. It's a Bethesda game. Which means it's full of bugs and easy to fix issues that Bethesda will completely ignore because they rely on the modding community to fix their garbage code. Very few other game makers have communities dedicated to fixing their bugs via mods. Buggy Bethesda games is basically a meme at this point. The Girlfriend Reviews take is pretty much on point here for most Bethesda games:
The game is unplayable, same issue as for folks in that thread:
https://www.reddit.com/r/Starfield/comments/16bm1f7/audio_cu...
GPU: GTX 2080 Ti
CPU: threadripper 3950x
RAM: 64Gb
Game installed on SSD
GPU 3080Ti CPU 5950X RAM 64Gb and an NVMe drive with the OS and the games
I am cpu bound I think, pretty old cpu. Play it through sunshine/moonlight on my Mac even since the PC is relegated to garage.
Its a heavy game and targets only 30 fps on consoles unfortunate to see the audio glitching for some, I have not yet experienced it.
if you're not trying to run 4k, there is a vague possibility that the number of threads is hampering your ability to play. I know, i don't really believe it myself, but lots of people mentioning that trying to disable SMT (or whatever) helped.
FTR: RTX 3090, Ryzen 5950x, 128GB, game installed on sata SSD, and never had a graphical issue related to the hardware.
The ryzen 3950x is 32 thread though, which is why i put "sic" above.
I limited mine to the same as what the consoles have and it made things quite a bit smoother. You can try adding these to your StarfieldCustom.ini
[General]
uMaxPrimaryJobThreads=8
uMaxSecondaryJobThreads=8
Here I thought I was one of the only people who felt increasingly depressed playing Fallout 4. It eventually led to me not playing it anymore. I couldn't shake the feeling that every decision, every choice, every path was bad, some more than others... and it just was, depressing.
Perhaps brilliant story telling to instill that feeling - no other game has had that affect on me.
I've mentioned this to friends who have also played Fallout 4 and none really could relate to that feeling.
https://www.reddit.com/r/Starfield/comments/16ap6ol/starfiel...