Fast compute at this point is quite literally the least expensive part of the equation. Machines will get faster. Compilers will get optimized.
We've spent decades optimizing the developer experience (compile times) at the expense of the rigor, robustness, and quality of our resulting product. I've been doing this for 30 years, and I can categorically say that I've spent FAR more time chasing NPE, OBO, and race condition bugs than I would have ever added to my build time with a slightly slower compiler.
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