113 karma · joined October 4, 2015
If I do need such workflows I just use plan mode, and it is 90% sufficient. I created a skill that hooks on top of plan mode because of its shortcomings, but I'm pretty sure even this will become obsolete soon as models improve.
I don't see a scenario where this is likely, other than if you're contributing directly to the react codebase.
In terms of testing, the max fps is determined by the performance of the GPU and the complexity of the model. I couldn't find any definitive studies done on the matter, but anywhere from 10-30 fps seems to work OK.
Euro Truck Simulator was chosen because it runs on Windows/OS X/Linux, and because the game consists mainly of highway roads, which is an easier target than urban environments.
Also I just really like the game itself.
Thanks everyone!
OP