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ian_lotinsky

357 karma · joined January 1, 2013

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ian_lotinsky··on Delayed Messages on iOS
Most of the time when I delay emails or Slack messages, it’s because I don’t want others to respond until later because of my own busyness or more important items to address today. Scheduling let’s me delay more back-and-forth but with the luxury of queuing my latest message now.
ian_lotinsky··on I fucking hate Jira
https://shortcut.com/ is your savior. Try it.
ian_lotinsky··on Video games are kinda boring
Check out “Farhaven AR” in the Apple App Store. It was made as an immersive adventure with the player at the center to buck the trend in today’s games and return to the basics of enjoyable gameplay and storylines. It’s free right now too.
ian_lotinsky··on Video games are kinda boring
Totally with you, koof. I think I’ve always enjoyed most write-ups and trailers of games and films more than the actual games and films. Only a few truly deliver.
ian_lotinsky··on U.S. to give ransomware hacks similar priority as terrorism, official says
Bruce Schneier, our country needs you! If you—or someone with your mindset—isn’t in authority and we get the technical equivalent of the TSA, we’re in for a world of hurt and trouble.
ian_lotinsky··on Ask HN: What are you working on?
Farhaven, a truly-immersive augmented reality game for Apple devices that fills your room with a high fantasy adventure. (Powered by Unity and ARKit.)

Apple App Store pre-order: https://apps.apple.com/app/apple-store/id1473129606?pt=12027...

Marketing site: https://www.patchandpath.com/farhaven?utm_source=hacker-news...

ian_lotinsky··on Thank You, Robert Voit, Creator of Paint Shop Pro
Yes, PSP 6 was the first release with vector capabilities. That's what made it so great for web development. I'm not sure what happened with the renderer in version 7, but the editor lost its pixel-perfect precision and became too hard to edit mixed graphics in a WYSIWYG way.
ian_lotinsky··on Thank You, Robert Voit, Creator of Paint Shop Pro
Hi Markoff!

I agree with your sentiment, but I'm not promoting my game in the least. It was created back in the mid-90s, never was released to the public, and never will be. Robert expressed that he looked forward to playing the games we made with PSP, and we never shipped a game he could see. The video captures the entire gameplay simply to show him what we were up to as kids as a part of our thank you.

I hope this clarifies things for you.

Thanks,

Ian

ian_lotinsky··on Thank You, Robert Voit, Creator of Paint Shop Pro
Thanks! We gave up on it because the game was too easy and RSD Game-Maker--not to be confused with YoYo Games GameMaker--wasn't sophisticated enough to build a real game. It was a heck of a lot of fun to use though.
ian_lotinsky··on Thank You, Robert Voit, Creator of Paint Shop Pro
The video captures the entire game. Still want a copy? ;)
ian_lotinsky··on Thank You, Robert Voit, Creator of Paint Shop Pro
I certainly hope he is alive and well! This is simply me reminiscing and expressing gratefulness for something that helped shape my career.