15 karma · joined May 4, 2021
I implemented a couple of mini-games using a dance mat as well:
https://github.com/mristin/dance-a-mole-desktop
https://github.com/mristin/judo-dance-desktop/
https://github.com/mristin/dance-cat-to-mouse
https://github.com/mristin/burpee-frog-desktop
https://github.com/mristin/dance-runaway-desktop
Dance mat could be even easier to integrate as it acts just as a normal joystick. The problem, though, is that many games expect reaction times achievable with a keyboard & mouse, but leg movements are a bit slower.
The problem with the dance mat is that you can not use it in a school class as you need extra equipment. It worked well in a dojo for my judo classes, though.
https://github.com/mristin/ski-leu-desktop/releases/download...
https://github.com/mristin/pop-that-balloon-desktop/releases...
If you want to run the code manually, install it in the virtual environment. Then you can simply run commands `ski-leu` or `pop-that-balloon`.
Btw., I use pop-that-balloon for basketball dribbling training, and a friend uses it for boxing. Have fun & please let me know if you use it for yet another sport :).
Edit: removed bullet points
Please let me know if you want to join forces! You can find my contact information at: https://github.com/mristin.
I figured that I don't mind my kids playing computer games as long as they move. The first stage for me is to find a workable approach to DOS games. In particular, I thought about adapting ski-leu to race games such as Outrun & ilks.
You can use it as part of your CI or during the development (there's even a neat "watch" mode, akin to auto-correct).