I used the website, downloaded the mp4 and postprocessed to walk in place using a shell script: https://github.com/emnh/mantary-platformer/blob/main/animscr...
The character was generated using stable diffusion.
121 karma · joined January 28, 2015
I used the website, downloaded the mp4 and postprocessed to walk in place using a shell script: https://github.com/emnh/mantary-platformer/blob/main/animscr...
The character was generated using stable diffusion.
It's live at https://emh.lart.no/github/yargled-js/dist/ (might have to zoom out due to a bug) and source is at https://github.com/emnh/yargled-js
Glad you like the wrecking ball :)
For my personal version I can use all Starcraft 2 units as racing pods, the dragon and the binocular pod are just a couple of free ones I found on Sketchfab and put in there to be able to publish it :)
Here are a couple of screenshots from personal version: http://emh.lart.no/publish/csb/million-mutas2.png http://emh.lart.no/publish/csb/csb3d.png
There might still be optimizations I can make and I could add more configuration settings for texture sizes.
How does http://madebyevan.com/webgl-water/ look in comparison? Is it smooth? Most of my water code is copied from his version.
What's your OS and browser?