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hughsk

315 karma · joined October 14, 2012

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hughsk··on An Overview of Phong Shading in GLSL
https://github.com/aras-p/glsl-optimizer
hughsk··on Moves – Updated Privacy Policy
Note:

> We may share information, including personally identifying information, with our Affiliates (companies that are part of our corporate groups of companies, including but not limited to Facebook) to help provide, understand, and improve our Services.

hughsk··on I am a successful software dev but I have a serious drinking problem
Alcohol is a drug. Unlike most other drugs though, alcohol withdrawal can be life-threatening and often requires hospitalization: http://en.wikipedia.org/wiki/Alcohol_withdrawal_syndrome
hughsk··on Ask HN: The Ludum Dare 27 Entries of HNers
Thanks! Collisions/physics are handled by box2dweb, using a 2D greedy mesher to simplify the grid into quads: https://github.com/hughsk/continuous-box2d

The terrain is a mix of a cellular automaton (https://github.com/hughsk/cave-automata-2d) with a bit of perlin noise to fill in the gaps :)

hughsk··on Ask HN: The Ludum Dare 27 Entries of HNers
Hurry! http://hughsk.github.io/ludum-dare-27/

All JS, using browserify and a bunch of modules but no framework :)

hughsk··on Show HN: Disc, a project visualisation tool for your node/browserify modules
Thanks! Fairly feasible - the harder part would be resolving the correct files, with a small tweak to the API it'd be possible to pass that list to the tool directly.
hughsk··on Show HN: Disc, a project visualisation tool for your node/browserify modules
Given one or more node-style CommonJS files, it resolves the files that are actually being used before including them. I'm looking to add a few other metrics, but I've updated the title to something more appropriate :)