If we live in a democracy, then we are responsible for the actions of our government.
2,781 karma · joined January 10, 2013
If we live in a democracy, then we are responsible for the actions of our government.
I think the real mystery is, how come Brazil, Argentina and Uruguay play so much better than what you would expect from relatively poor countries?
My guess is that their leagues are fairly developed industries, like you would expect in the first world.
So Starlink is a cash cow!
Gonna try it as soon as... I have time
That's not what the government is doing here.
I don't mind paying for software, I hate paying for half-assed, unsupported software.
Its a problem with their own systems and it's easier to role out your own alternative than to get a handle of a support person.
That's why it's an issue.
I stopped using GH actions when I ran into this issue: https://github.com/orgs/community/discussions/151956#discuss...
That was almost a year ago and to this date I still get updates of people falling into the same issue.
That said, I think once you get the gist of it and understand the landmines, it is really nice to use vanilla dotnet rather than unity's fork.
Can't wait to read the book!
How did you find working with egui?
It's fun, and quick!
It was absolutely glorious. I got to think my own thoughts, get bored, get into conversations with random people.
I should do it more often.
So each player comes with three teams of small, mid and large base stat classes. You can't repeat monster across teams. Whoever wins 2/3 wins the match.
...
And if this was my college house, we would have a price system for the mons so you wouldn't be able to repeat mons even between players. But that's a different thing altogether.
My general problem with Pokémon (at least the older versions, haven't played the latest) is that when playing against others it frequently just boils down to the same set of legendary and overpowered mons.
You sort of addressed this running the milp without certain mons as options, which makes sense.
But you already have the machinery for a better constraint: max total base stat. You could think of it as "weight classes" in box.
So, for a given weight class, your team can only add up to Y in total base stat. You can squeeze one of the OP mons, but then the rest are slackers. Or you could balance them.
It makes it a lot more interesting and invites for diversity. And you could run it for many different values of Y.
Take this for example:
``` Industrial systems reliably create economic pressure toward excess, low quality goods. ```
Industrial systems allow for low quality goods, but also they deliver quality way beyond what can be achieved in artisanal production. A mass produced mid-tier car is going to be much better than your artisanal car.
Scale allows you not only to produce more cheaply, but also to take quality control to the extreme.
What I love about the modern world is how for any niche activity there seems to be a community. You'll find that those that partake in the activity will have conversations beyond small talk. And when not talking you're doing this thing you like to do!
Its important to do it intensely and in a place with people IRL.
Focus on that for a while and you'll feel better and start hanging out with people.
A modern version I like is Bg3. It has a much more linear playthrough than Morrowind and Toen/Outside/Dungeon is more clearly marked, but it's still smooth. Also, you have a sense of uncertain danger in all three setups. And dungeons can be fightless if you play them well!
Also, it's interesting how both Morrowind and Bg3 are both able to integrate the environment and the NPCs neatly into the battle system. Both feel like you're fighting in a live world. But they do it very differently. I think in bg3 it is much more fun to fight, but Morrowind allows for more silliness and out of the box thinking.
It may be harder if you want to do only earth sciences, but if you're open to many areas of research, then the FAANGs will probably take you.