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hi_dang_

18 karma · joined July 8, 2024

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hi_dang_··on Vision language models are blind
I was hoping that someone in the comments talking the paper down would have published a paper or have had relevant publications of their own to point to. You know, meet the lads halfway sort of thing.

So what I’m left with to judge instead is anonymous online commenters vs. the publication of 2 prestigious universities. Whose word do I take on this? Decisions, decisions.

You can swap LM out with Web3 out with NFT out with Crypto in this case.

hi_dang_··on Zed on Linux Is Here
Zed Shaw started a company called Zed Industries?
hi_dang_··on AI speech generator 'reaches human parity' – but it's too dangerous to release
The classic Steven Seagal “my hands are weapons and I need a license for them” rhetoric. What a crock of shit.
hi_dang_··on Glest – The free real-time strategy game
Shrunken and dead basically mean the same thing here, and again that term shrunken was traditionally used, along with “RTS games are too difficult” and other reasons as to the whys. There is no growth potential and at that point you’re losing players faster than you’re gaining them. It’s a dead genre by all accounts. AoE2 remastered/AoE4 will prop it up in the same way that SC2 propped it up a bit.

Unless I’m wrong it seems like steam thinks dota 2 is an RTS game, which makes any stats around these things very suspicious.

hi_dang_··on C++ patterns for low-latency applications including high-frequency trading
Very anecdotal but of the people I know in game studios who are tasked with engine work, and people who make a killing doing FPGA work for HFT firms, both camps shook their head at Casey’s HMH thing. Uniformly I do not know of a single professional developer of this sort of caliber who looked at HMH and thought it looks great. Quite the opposite. I think they found his approach and justifications unsound as it would instil awful practices of premature unfounded optimization and a disdain for normal library code in favour of hand-rolling your own half-baked implementations based on outdated trivia. I agree with them on the basis that HMH exposed an unprepared and inexperienced audience to something that has to be regarded with utmost care. For this, I refer to Jonathan Blow’s presentation of “a list is probably good enough” as an antidote. I think JB’s recommendations are more in line with actual practices, whereas Casey just raised red flags uniformly from here-and-now engine devs shipping multi platform games.
hi_dang_··on State of Text Rendering 2024
Nice article but sometimes I don’t know what’s worse - the state of linux audio drivers, or the state of linux text rendering.

It’s very easy to see when FreeType is used because it just looks off in a few, but significant ways. I’ve used it with and without Harf. DirectWrite has been a joy by comparison.

hi_dang_··on Glest – The free real-time strategy game
This has been the running meme since mid 2000s. You have to see that Glest, 0AD and Spring RTS are in some ways anomalies.

A ridiculous amount of these RTS games will not make any impact to the genre, of the few which are released. I surmise that a company like Petroglyph knows that all too well by now and they have a proven track record of shipping things. Grey Goo may have been boring as hell but the work they all put into it, I’ll stomach it and play it. Great music by Frank Klepacki as always. And titles like Stormgate which I believe have ex-Blizzard people attached often have a diva like quality that entombs them. Artillery (the game that Day[9] was attached to for example) was hyped, overhyped, and then gone. And many other of this sort. I forget the name of the Myth series remake, but that made it all the way to beta before being shuttered.

It’s always a great year for RTS games, except it never is. We get the occasional release of some Company of Heroes shlock sequel, maybe a Cossacks or a Sudden Strike or whatever, but the last big RTS title was in 2010: Starcraft 2. And starcraft 2 is by communal investment dead as most of the serious players migrated back to SC1.

The little puff of wind we got from Planetary Annihilation and Ashes of the Singularity made zero dent on the genre. Very few people bothered to play these games. Most action you’ll see today is on SC1 and AoE. Remakes, demakes and remixes of the old days.

Here are the glowing reviews for Homeworld 3 which just came out: https://store.steampowered.com/app/1840080/Homeworld_3/

As a genre, RTS is dead.

hi_dang_··on C++ patterns for low-latency applications including high-frequency trading
I sincerely doubt the big HFT firms use anything of Fowler’s. Their optimizations are down to making their own hardware. LL is very context dependent and Amdahl’s law applies here.
hi_dang_··on The Right Kind of Stubborn
Bob,

Since you’re the GPP author - as someone who recently published a Steam title and has glowing community reviews, I wish your comment was the article.

pg just doesn’t do it for me. It’s a nonsensical word salad of half-baked conjectures and aphorisms. There’s nothing to discuss because there’s nothing thought provoking in there.

I am however glad it spurred you to write something worth reading (again).

hi_dang_··on Glest – The free real-time strategy game
I remember when this was first announced and they were in a super alpha stage but making progress. If I remember right their team also got research/indie funding. For awhile it seemed to be ahead of 0AD which was using some weird JavaScript interpreter thing for its scripting. Gives me shudders thinking about it when I read the code for the first time.

The early 3D RTS years of Dark Reign, Earth 2015, eventually Warcraft 3 really lit a fire under peoples asses to try to make their own. It was magic to see, but the fire has unanimously died down with the genre.

What happened to Mega Glest?

hi_dang_··on How I turned seemingly 'failed' experiments into a successful PhD
5 years and 2 months. I assume this is about average?
hi_dang_··on Entering text in the terminal is complicated
I thought this was going to cover RS232 implementations. Oh well, next time :-)
hi_dang_··on The Right Kind of Stubborn
I think these people get high off of their own supply. It’s a word soup of nonsense
hi_dang_··on AI models that cost $1B to train are underway, $100B models coming
It took an entire thread of nostradamus-tier bullshit before we finally got the first serious response. Bravo.