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gumbo

287 karma · joined March 5, 2011

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gumbo··on Ask HN: Who is hiring? (November 2015)
Edyn • Oakland • Full Time • REMOTE OK / ONSITE PREFERABLE

Edyn is looking for Backend engineers to help us build the future of gardening. We have a service oriented backend with a cluster of workers processing millions of jobs daily. Our code base at this point is entirely nodejs, but we believe in using the right tool for the right job. You will be working with a small team of engineers, which mean everyone's gets a chance to work on all parts of the backend.

Mid-to-Senior Software Engineers (Back-end): You are a passionate and have a firm grasp of nodejs and javascript in general. Since write micro services that are deployed via docker on AWS, knowing a bit about those tools is heavily valued. You do not “over test” your code, but never push code without enough test coverage. You don’t mind providing honest review of your peers pull requests. And accept the same for yours.

We are well funded and offer a very competitive compensation package. We prefer people working from the office, but are perfectly fine with remote for the right candidates.

If that feels like you, send me an email at bobo [at] edyn.com

gumbo··on Is Facebook really down?
Connected from Morroco (Down) Connected from France (Down) Connected from Luxembourg (Down) Connected from Nigeria (Down)
gumbo··on Is Facebook really down?
yes it is as far as I can tell. I connect to few of my overseas vpn but it seems to be down there too.
gumbo··on Funding your start-up with NGOs money
The problem with indiegogo is that most raised fund are in the order of 5 digit, we need are looking for $150k. Do you think that indiegogo is still an option?
gumbo··on Ask HN: Help, I'm stuck on HN
You saved my day.
gumbo··on Ask HN: Who is hiring? (August 2013)
I applied for a position a week ago and didn't get any feedback. Should I worry or is it normal that it take a time before getting a reply?
gumbo··on Our Failure In the App Store May Help You
I also making indie Games and the discovery problem is huge. Now I've come to the conclusion that the only way to make my games visible is to pay for advertisement and try to be featured on game reviews site. Nevertheless, I found it quite hard to believe how you got 50k installs with only 1100$. How come? we are not getting more than 2000 installs with that same amount.
gumbo··on Haters Gonna HATEOAS
See my comment about the challenge we still have.
gumbo··on Haters Gonna HATEOAS
HATEOAS seems great if you look at it on the design perspective. You can navigate the whole API just by having the entry point. Seems great right.

The HATEOAS has been introduced to solve "discoverability" of API. But in practice this don't really work. This would mean a client can't bookmark a link to a resource, but instead he would need to navigate the whole "state machine" to discover the hypertext of the said resource. This has two problem on my perspective: - It don't look like the WEB. It is like if each time i need to find a thread on hackernews, in need to go from the frontpage and navigate until i find the thread. Why not just bookmark the url of the post and be done with it. - This HATEOAS just translate the issue: Instead of hardcoding the links, I will be hardcoding the Relations between resources.

So if the goal of this HATEOAS is to allow one day to use a single client API that will be able to work with any REST API, Rest assured we're not quite there yet. (pun intended)

gumbo··on MongoDB Is Abusing JSON
Hashes are very handy and that a strength of mongo. However as someone using mongo on a daily basis (and often from within the console), i need to admit that performing query is hard. However if you are using it from a app you are building there are many library that make it easier.
gumbo··on 3 Weeks already, $0 income – what are we doing wrong?
I don't think so. I don't want to disclose here the concerned pages. But It is pages of android device manufacturing company. I don't think those kind of company need to buy fans.
gumbo··on MongoDB Is Abusing JSON
I feel the same about the query language of Mongo. The first goal of a query language should be ease of use. With mongo having to type all those extra characters quotes, brakets, square brakets, colons is very annoying. You need to type a lot to get any reasonable output.
gumbo··on LiberTweet is out: Let's Free Twitter once for all
The service don't break it into tweets. It automaticaly create "that page" and add a link to it. Now this is the "short answer", if it the person reading tour tweet also happen to have the extension, he don't need to leave the browser to see the "longer version".

You should definitely try it and see how practical it is.

gumbo··on LiberTweet is out: Let's Free Twitter once for all
Sometimes you want say one more sentences or two. Would you create a webpage just for that?
gumbo··on 3 Weeks already, $0 income – what are we doing wrong?
First, I have a non technical co-funder and he's doing a lot of stuffs to get us traction.

I am not playing it defensive here. I've explained in a previous blog post where the game come from. I admit it should have been out a few months ago already. Nevertheless, what I tried to express in the blog post is my surprise/disappointment the results we are getting from our strategy. For example of getting featured on two facebook page of more that 200k fans each and not get at least 1k download is still interrogating me.

And to come to the point of "providing what others are not providing", this is the whole point of the app. Our premises were: - Sudoku can be fun. - Sudoku can have nice design too with nice ambient sounds. - You can build a fully featured sudoku game with all the above extras.

Now I know, one can say that it is not enough...

gumbo··on 3 Weeks already, $0 income – what are we doing wrong?
The Op here We have many things we are doing locally to get traction and most of all feedback. And we are also keeping track of analytics. We've printed ads that we'll be distributing in schools and mall to get some downloads and helpful feedback.
gumbo··on 3 Weeks already, $0 income – what are we doing wrong?
Fair enough @xshoppyx I don't mean that a recent app should appear before others. But at least give opportunity to "users" (not apps) to discover alternatives to the apps they have been using or games they've been playing.

For example, on IOS, when you launch your app, you have a section where only the newest apps appear, at that give them enough exposure to sufficient traction if they worth it.

gumbo··on 3 Weeks already, $0 income – what are we doing wrong?
Will be fixed in the next release.
gumbo··on 3 Weeks already, $0 income – what are we doing wrong?
Thanks, just fixed. Launched the blog yesterday, haven't get time to test everything yet. Thanks again.
gumbo··on 3 Weeks already, $0 income – what are we doing wrong?
Not all the feature are free, there is in app purchases to unlock levels and cities. It also allows the user to take notes while playing and use hints (only for paying users).
gumbo··on 3 Weeks already, $0 income – what are we doing wrong?
It is possible to take notes if you upgrade to the Elite version. You also have hints when you upgrade.
gumbo··on 3 Weeks already, $0 income – what are we doing wrong?
Thanks for sharing all those insight. I'll definitely look into some of them with my partner.
gumbo··on 3 Weeks already, $0 income – what are we doing wrong?
The op here: Many have said that maybe the market is crowded with "sudoku" games. I do agree, that may be in part a reason.

However, I'm talked to many indie developers that have built very nice game and by nice I mean addicting that are unable to cross the 1k downloads.

gumbo··on 3 Weeks already, $0 income – what are we doing wrong?
The OP here Yes, the Game is indeed free, but only with basic feature to get excited about the app. Then the user should upgrade to get access to the other cities and unlock level.

The real issue is not only the big 0 income, but the fact that after 3 week we barely pass the 100 downloads. Google advertise everywhere that there are more than 1M new android activations everyday.... Those are potential users of any game right.

What is not quite right I believe is the discovery of new app on the market. It took us 13 days to start appearing on the 20th page of the search "sudoku".

gumbo··on 3 Weeks already, $0 income – what are we doing wrong?
Thanks for the sharing.
gumbo··on 3 Weeks already, $0 income – what are we doing wrong?
DO you think that plays against us? The idea was to make sudoku FUN once again, by having challenges, "fight with friend". You see... making it different and enjoyable with everyone, even those who don't usually play it.
gumbo··on 3 Weeks already, $0 income – what are we doing wrong?
Being featured can be called the "Holly Grail" on both ios and android.

But I always wondered how the review team of android pick the app that get featured? I am asking this because there is no any review process and wondering what are the opportunities a developer got to get his creation in front of the android review team.

gumbo··on 3 Weeks already, $0 income – what are we doing wrong?
Will look into that.
gumbo··on 3 Weeks already, $0 income – what are we doing wrong?
The OP here. I think this is becoming a big incentive for developers. We also have the IOS version almost ready, but we chose to launch it on android first to be able to do quick iterations. For example, we already pushed more than 4 version in 3 weeks to adjust to users requests.
gumbo··on 3 Weeks already, $0 income – what are we doing wrong?
:-) We'll keep refining the app based on the feedback we get from users. Currently working on a few stuffs like LiberTweet, but those don't affect my commitment to Sudoku Empire. The multiplayer edition is already ready, but we don't want to push it out yet because it could be confusing for user to grasp the game. We want to release it, when we will have enough user, and when those users will get confort using the single player edition.
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