Don't even need Incredibuild, even MSBuild or just plain /MP option in VC++ can take advantage of it. A build from VS of the Unreal Engine 4 client takes around 2 min, for example.
164 karma · joined May 5, 2016
initial: (106 * 17) / 17 = 10 (overflow) / 17 = 0
optimized: 106 * (17 / 17) = 106 * 1 = 106
So in this case the optimized version gives the expected result - it's still different than the initial expression, so it falls under the "undefined overflow" optimizations category.