The Millenium Series (Girl With the Dragon Tattoo series) by Stieg Larrson
23 karma · joined October 27, 2009
The Millenium Series (Girl With the Dragon Tattoo series) by Stieg Larrson
Then you run the risk of people selling Tomacco[1].
[1]: http://en.wikipedia.org/wiki/Products_produced_from_The_Simp...
That being said, I didn't know that Python doesn't have function signatures. Would someone care to comment on how a function is identified?
I'm thinking each player would submit an AI to start the game. At any point during the game players could "check-in" code (VCS-style) and cells created from that point on (via the splitting described in the article) would have this new code. Players would be allow, for instance, 2 check-ins per game. The upgraded cells would be represented by different shades of the player's color so that they could be kept track of.
I see this being useful for times when a player drastically misuses his cells initially or for an entirely different style of play (a different bracket on the ladder server).
http://news.ycombinator.com/item?id=1395513
One cell per core? Ah, the future...
I'm inclined to call to question the caliber of the engineer s working to resolve the leak. Maybe I'm being too harsh?
EDIT: To clarify point (a), I would have assumed that oil rigs would be required to build-in some sort of kill-switch in the event that even the smallest part of the process didn't go as planned.
I would definitely be interested in seeing evidence of it though.
I find that a necessary part of pair programming is to switch up the pairs fairly often. Pairs have a tendency to become "comfortable" with each other's habits and can fall into a rut -- pairs should be shaken up to keep each everyone on their toes.
Also, you can learn a lot (about programming, people, life, etc.) when pair programming.
My advice, as others have mentioned, is to start small ("Hello, World!" if you will).
True.