Discussing this seems useless.
1,663 karma · joined September 1, 2010
Discussing this seems useless.
I think there's a fair amount of submissions and discussions: https://hn.algolia.com/?q=Qubes
Others can only be spotted from a distance. Wagtails are quite timid but can be seen running around sometimes, and the blackbirds can be heard a lot even if you don't see them. I've also spotted a couple of woodpeckers. And once the park fell suddenly still and I looked up and there was a kite passing by (they have been spotted nesting in a much larger park a couple of miles away).
If the park is busy, then I'll watch the dogs, people going by. I ponder about the futility of life. Just sit there silently, doing nothing.
https://news.ycombinator.com/item?id=47611866 ("Show HN: Agentmatic, AI marketing platform that generates full campaigns for you")
It has not been deleted, as you can see.On the other hand, I don't see any asking for reviews or feedback. What I see is self-promotion, similarly to your previous post from a couple of months ago, which is against the guidelines: https://news.ycombinator.com/newsguidelines.html
You'd probably need to detail what exactly you have done to clean up, but it sounds like you didn't actually remove the commit?
You can remove a commit with an interactive rebase and then force push the new tree. Or depending on the current state of your tree, you can use other options. In any case, you have answers to this on Stack overflow. e.g. https://stackoverflow.com/questions/40245767/delete-commit-o...
But in any case, it's not very interesting. I mean, there's not much of an insight about board games. Even after saying that they "give you a false sense of socialising" (emphasis mine), the author immediately notes that "This is not representative of board gamers - many board gamers makes lots of close friends through board games - but for me, I was not building new friendships through board gaming."
Note that you need a browser with FileSystem Access API support. It would be nice to mention that in the readme.
But "Show HN" has seen its use restricted for new accounts because of the large influx of spam on the site lately. So you probably can't do much.
Consider reading the guidelines: https://news.ycombinator.com/newsguidelines.html
As for the game... At first I thought it was going to be just ok. Nothing more than a couple of minutes and then move on. But then I ended playing a bunch of the puzzles in a row without even noticing the time. It plays very, very well and it's quite fun.
Congratulations.
> A: It's cooled through our large heatsink and ultra quiet Noctua fan. The fan only turns on above 75% brightness. At max power, the heatsink is cool enough to put your hands on it for a couple of seconds.
( Or if you prefer https://www.githubstatus.com/incidents/xwn6hjps36ty )
2. What email clients has the resulting HTML been tested on?
3. There are some problems with the "primary button" block. First there doesn't seem to be any way to change the button's colour. It's blue and there's no way to change that. The block that contains it has a white background which can be changed, but not the background of the button itself. Then there's the text colour -which by default is another poor option, green text on blue background- which you can try to change but when you press "apply changes" it has no effect, and when you click the element again the property goes back to showing green as the colour. The same happens with the "outline button".
4. In a "Text Content" -"paragraph with heading and text"- there are also some colour problems. The properties only show the text colour of the heading but not that of the text paragraph. But then if I do select a colour and apply changes, it only changes the colour of the text paragraph but there seems to be no way to change the text colour for the heading. The same applies to the "basic header", where you can change the colour of the sub-heading but not that of the larger heading text.
5. I can't select some text with the mouse when editing it. If I try, it tries to move the block. I can select a bunch of text if I use the keyboard -e.g. ctrl+shift+arrow- but it's hard to justify that I can't do it with the mouse in a so-called visual environment.
6. A "text content" block contains exactly 1 heading and 2 paragraphs. The second of those paragraphs says "Add more paragraphs as needed..." but there doesn't seem to be any way to do that and add any additional paragraphs to the block. For that matter, there also doesn't seem to be any way to remove a paragraph from the block.
I just tried something like...
let someArray = [
"one",
"two",
"three"
];
...and it warns that it's missing semicolons on all those lines -except for the last one, obviously-. And the fix is... Your code:
let someArray = [
Fix:
let someArray = [;
But then I tried something with an actual syntax error.It says...
Syntax Error
Line 1
ERROR
JavaScript cannot read this line because something is typed wrong.
...which doesn't seem very helpful, not even pointing where in the line the error lies (which acorn does tell you). So I open the dropdown to see the explanation and fixes. The explanation is... The code breaks basic JavaScript rules.
...and the suggested fixes are... Fix the typo. Look for missing or extra symbols like ), }, ], or ;.
So I wonder, what does this actually say beyond the original "syntax error"? How is it helpful at all?Also, looking at the code I find all sort of failing rules which just don't work.
"Assignment in condition":
This will show a warning, while being perfectly fine:
if (flag) a = null;
This will not show a warning at all: if (a = 2) b = 3;
Then there's the rules for unused variables and for undeclared variables. Those simply do not work at all. They never find anything. It looks like you're expecting acorn to modify your code so that you can later go through it line by line but it just doesn't work that way.If looking for "adventure" go with Laputa, Cagliostro, maybe Porco Rosso.
If looking for something "warm" go with Totoro, Kiki, Ponyo.
If looking for something more "fantastical" (probably also more complex) try Howl's, Spirited Away, Nausicaä, Mononoke.
If you are willing to consider a TV show, then Sherlock Hound is really fun and delightful in every possible way. The complete series is IIRC 26 episodes.
Also, there are some non-Miyazaki but still Ghibli films which you may want to consider too. Personally, I absolutely love Mimi wo Sumaseba and I can hear the sea, but these may well be a bit uninteresting for a 10 year old; better for a teen probably over 15 I'd guess. Pompoko is clearly recommended for your age bracket though, and it's fun too.
Finally, there's the question of Grave of the Fireflies. I think 15 is probably fine, 10... maybe. But in any case, be warned that it's a very sad story and I have very rarely met someone who could watch it without crying profusely.
a. it makes a request to some /admin-ajax.php
b. the request fails, returning a "400 Bad request"
c. the user gets no feedback at all, making it appear as if the button does nothing at all
What's weird is that the actual HTML seems to be correctly generated in the client because it is sent in the request to admin-ajax.php. So, that request doesn't seem to be needed and it breaks the functionality.
https://www.ghibli.jp/gallery/marnie004.jpg
https://www.ghibli.jp/gallery/ponyo005.jpg
https://www.ghibli.jp/gallery/ged023.jpg
https://www.ghibli.jp/gallery/majo002.jpg
https://www.ghibli.jp/gallery/totoro001.jpg
https://www.ghibli.jp/gallery/laputa037.jpg
https://www.ghibli.jp/gallery/umi003.jpg
Sometimes they arrive after much adventure. Sometimes arriving is a discovery. Sometimes it's not an end but the beginning of something. Sometimes it's a departure. They all look forward, taking us with them, into whatever awaits.
Now, arguably it's not a "number or word that appears in the output", that's true, but it is a part of the logic of FizzBuzz. It's the fact that there are 100 and exactly 100 <li> elements in the HTML part.
I mean, it wouldn't be a correct FizzBuzz without precisely that HTML. Having exactly 100 <li> elements is implementing the part of the logic that a. loops, and b. stops at 100.
But of course this is just nitpicking, as I said ;)
It relates "us" to "earthlings". We, as in "humans", live on Earth. Space is "outside". We humans look outside to space and discover things there.
I feel it's more that sense of making clear that it's "us", humans, doing the discovery vs some other species or entity out there.