1,095 karma · joined February 19, 2013
I am in a period of consideration, it's more passive which accurately captures the reality.
After figuring out the exact product we need with some very quick development cycles with AI, we now have some problems that I can't keep under control because of AI. So, currently under consideration to rewrite the core functionality without AI so we can keep it simple, understandable and slower to change.
The interesting part is that AI could do this, but managing developers with AI has become very difficult to get them to slow down and build stable simple things.
EDIT: I found it interesting how negative the comments were and I thought it would be easier to add context to the root.
My developers wanted to use AI. I was a skeptic for several reasons. But I agreed that it was worth committing to and seeing what came of it. And all in all, the rapid prototyping is excellent.
However, as parts of the software are past the point of rapid prototyping, I talked with my team and everyone agreed that the core piece deserved a re-factor/re-write because of the mess it was. Classic tech debt of deprecated code hanging around and prototype features with patchwork additions that now are a poor way of executing the intended function.
So, we agreed to do a significant re-factor and did. However, quickly it got incredibly messy again. Partially due to AI using git to look at prior commits and add things back.
And so, it was essentially an unsuccessful refactor and we find ourselves with the same issue. They also agree that using AI is the problem here because it's very easy to get new things. And the temptation to solve a problem quickly is high (I am stressing the opposite, to go slow), but it can be hard to say no to a co-worker who isn't dealing with the technical issues.
So, both myself and my developers agree that AI is the issue in creating a messy that has resulted in unstable code. The reason I say that I am considering this choice is because while they acknowledge the issues it's causing, they aren't excited about returning to coding without them. Which is also why I'm considering the right move here, since the goal is both a happy team and well functioning software.
A lot of times that will take physical tests. Or in the case of math/logic, tests to validate each line or validated sources of previously proved theorems
This is the same thing. We need to reward things never going wrong as a society since this is pervasive.
In weight loss, many people take the approach of add and it doesn't work. Do what you are doing now and take this pill or run further or do more. But mostly the secret is eat less.
In design and engineering, it's often removing things instead of overcomplicating them.
In communication, it's often, remove lots of your side points and just focus on your core argument.
We may have removed a constraint that allows people to do more, but the skill has always been to choose, prioritize and remove the things that are making it worse
Thus to be ethical in your society, usually means you must follow the rules determined by a collective group of your nations ancestors or you will be shunned/jailed/harmed/etc. Which is essentially coercion. "Act this way or be punished."
For opinion pieces, I'd rather the human work through an opinion and read about that personal journey!
> It's also difficult to experiment or strike out on your own as an educator when the future of the students in front of you could be negatively impacted by any mistakes made (not to mention job/test scores/etc) so most just ride the rail all the way down.
It's pervasive and makes things move so slowly. The biggest issue I have with it is that the system is so protective of doing no harm, but doing no harm to a system that is failing students is a poor decision imo. We should be more experimental if things are generally bad. Be protective of the mechanisms when we have good results, not when we have bad ones.
That means either being the traveler and carrying things for others. Or be the demand and start shipping things this way and get some other people to carry packages for you.
The negatives are that AI clearly loves to add code, so I do need to coach it into making nice abstractions and keeping it on track.
And we have AI generated influencers now, ex. https://www.instagram.com/imma.gram, so why wouldn't people care about an AI the same way they do about people they never meet?
Especially when modeling acting with intent. The ability to measure against past results and think of new innovative approaches seems like it may come from a system that may model first and then use LLM output. Basically something that has a foundation of tools rather than an LLM using MCP. Perhaps using LLMs to generate a response that humans like to read, but not in them coming up with the answer.
Either way, yes, its possible for a thinking system to use LLMs (and potentially humans piece together sentences in a similar way), but its also possible LLMs will be cast aside and a new approach will be used to create an AGI.
So for me: even if you are an AI-yeasayer, you can still believe that they won't be a component in an AGI.
Except that those free credits will go away and you'll find yourself not wanting to do all the work to move it over when it would've been easier to do so when you just had that first monolith server up.
I think free credits and hyped up technology is to blame. So, basically a gamed onboarding process that gets people to over-engineer and spend more.
They do pay for it and it is expensive, but apparently it made a large reduction in child poverty, so that's a win.
From my understanding, it also reduced women in the workforce and reduced investment in childcare infrastructure since more mothers were then taking care of children at home.
So this is possible, it just depends on what you want to incentivize.
I'm tempted to use /s, but then again...
For example, one path may be: AI, Robotics, space travel all move forward in leaps and bounds.
Then there could be tons of work in creation from material things from people who didn't have the skills before and physical goods gets a huge boost. We travel through space and colonize new planets, dealing with new challenges and environments that we haven't dealt with before.
Another path: most people get rest and relaxation as the default life path, and the rest get to pursue their hobbies as much as they want since the AI and robots handle all the day to day.
If you have 100 people standing around for a year, they probably have lower injuries than the same 100 people who are using heavy machinery over the course of a year. And it's not like most corporations are efficient.
SpaceX may have less redundancy in their workforce causing the injury rate to go up since more people are working more often.
Or SpaceX is overworking people in unsafe conditions and causing way more injuries.
Either way, rate per person does not negate people working vs. Not.
Even ones with detailed specs and the human agreed to them don't come back exactly as written.