I get the exact same thing.
27 karma · joined February 11, 2020
I get the exact same thing.
https://www.wisdompills.com/the-famous-social-experiment-5-m...
(Even if it is bullshit)
This does make me wonder if the transition from Carbon to Cocoa is analogous though. Win32 comes off as more of a "functional" approach to programming (C) and UWP is looking more object oriented (as to C++). It makes me wonder what kinds of conceptual advantages are being brought on board by moving from win32 to UWP. I think that conceptually I am in favor of the transition, and I'd wager that all the issues that arise are common to a functional to object-oriented transition.
But that real questions: What are the benefits? Is it conceptually easier to grasp thus promoting more developer interaction? Are we expecting speed benefits (are the performance losses expected and in range?) Is it a false dichotomy to only look at Functional vs OO? Maybe a context-oriented data approach is more appropriate?
Dunno.
My biggest gripe is that startup times are just too long. So many times I've gone to launch something like calculator only to have a beefy machine hang for almost a second, if not a full second. It's likely an engineering obstacle that can be overcome but it just makes UWP look like a bad move perf wise.
See the section titled: Collecting a dynamically emitted assembly
I feel defensive about calling it cumbersome though, and I can't imagine why something like your LUA vision isn't possible (though, I've never tried I just assumed someone would inevitably do this). For example, if World of Warcraft were to switch out their UI LUA extension system with C# I could totally imagine this being possible (though it'd be suicidal for their mod community). Likewise, if Unity were to begin using it for this kind of thing (if they don't already) I'd imagine it is possible.