810 karma · joined March 30, 2018
The game has big attention for detail in both sprites and text. For example, at some point it unlocks a screen that lists all characters in a graph chart, with colored edges as their relation type - and it updates multiple times as the game progresses.
The strategy part of the franchise is mostly forgotten nowadays, there was only a recent remake for "let us cling together"(which is awesome as well, but it's in the tactics genre).
A couple years back I had a similar idea, but with a postgres+deno, and using .md files as the spec that generated the code https://github.com/lfarroco/verbo-lang
I think that in the future we might have specialized agents that operate under a specific opinionated tech stack. Like having one that is specialized in creating cli apps, another one for react+django+whatever, etc.
Remote: Yes
Willing to relocate: Yes
Technologies: Golang, Typescript, React, Python, FP
Résumé/CV: https://docs.google.com/document/d/11QB_Gr_UV3r8nHOb-wXUmamZ...
Email: leonardo.farroco@gmail.com
I work with American companies since 2019. I have experience with web applications e2e, from user interactions in the browser, down to endpoint processing and AWS provisioning. I'm also a hobbyist gamedev, but that was mostly a way of learning about running shaders in the browser (game name is Mana Battle, there's a free version on itch).
e2e web dev (frontend, backend, cloud, devops, you name it). I've been working on the PST timezone since 2019, so I'm used to that already : )
Maybe people like him are the reason why we have to do leet code tests (I don't believe he would be capable of solving even an easy problem).
- Niantic itself bragging about it https://nianticlabs.com/news/largegeospatialmodel?hl=en