313 karma · joined September 6, 2010
Personally, I stopped trying to write such letters after a couple instances where the recipient company claimed they never received any letter from me.
Then I learned you should always send a letter with a signature to have a proof of reception, which is a bit more expensive. And then one kept charging me anyway, and still claimed the letter didn't reach the right department (after more time spent on the phone with them).
Bottom line is if a company wants to make it difficult for you to leave the relationship with them, there are tons of tricks in the books for that. Therefore I blacklist them after any sign of dishonesty.
It's node-based, which allows you to try different ideas very quickly within the same scene. You can process models and geometries, or even create your own glsl shader with just nodes. And if you're not a coder, it can also be a good way to learn.
https://polygonjs.com/ and some tutorials: https://vimeo.com/polygonjs
(I also messaged you guys about skipping the stripe process)
And since progress tend to be logarithmic (the last 20% taking 80% of the time), the last bit will be the least pleasant. So that's where we become less efficient.
Of course that doesn't mean either that we should stop when it gets hard. But being aware of this should help you decide if you should keep pushing or if it's time to take a break (which can be a few minutes or maybe weeks).
If that's what you are saying, I'd love you to elaborate, because I can't see how one could see this.
First, try and understand why you care so much, if that excess of care is giving you too much pressure.
Maybe you care too much because that's your livelihood, and that prevents you from taking risks? In that case, try and shop for other jobs and maybe seeing what other options are available will make you be more relax.
Or maybe you care too much because the timing means you have only one shot at whatever you're working on? Then work beforehand on having more options. Or lowering the risk of your project failing. Think about a plan B, or C.
What I'm trying to say basically is that if you feel that you're at your best when you don't care too much, find ways to create that distance or relaxation. That might need some time, logistics, or introspection, but it's certainly worth it.
But I rarely witnessed that.
What I see very often, though, is people not feeling ready to share what they have. And I've been in countless conversations to urge people to fight this instinct (which I'm guilty of too often as well).
1. Being in the zone is good, but you may be functioning mostly on instinct, so the more experience you have, the better results you ll get. By that I mean that it s where that thing called craft helps you. You then have some techniques that you can rely on, and not only your gut feelings.
2. While being in the zone, it's still good to jump out of it and criticize your own work (as in you always have to be your best critic). It s almost as if criticizing yourself should be a reflex, part of your instinct. Sometimes I imagine someone commenting what I do and me trying to defend my work. If I can't defend it well, that means I better look into :)
And I've mentioned that in another comment, but that applies to any work, whether it is considered creative or technical (knowing that there is a big overlap between those). As a person doing films and web app, my thinking is not very different from one to the other.
(Thanks to you for making me think about this)
In which case, it's hard to tell, since it is quite subconscious.
I'd be tempted to say that being in the zone (if that's what you mean, let me know if not) happens to people who allow themselves to be less self-conscious, to be less disturbed by their own ego. In which case it may help them create better or more focused work.
Although I realize I will probably give this a bit more thoughts, since that's interesting :)
Yes, but in my experience this is more an exception, compared to the vast majority of people who never ship anything, because "it's not quite right yet". That's where the danger lies.
And I think there are plenty of similarities between art and tech, regarding this.
For a web app, it will have to be shared before growing in quality and becoming great. Github, Basecamp, Twitter all did that. It's always about having a first released being a kick ass half or a half ass product (Getting Real was phrasing it like that if I recall correctly).
Same for a film. It might be released on a specific date to a wide audience, but it has gone through many iterations, discussed between dozens of people.
And just getting it done does not mean that you have to stop everything once your deadline has passed. If there is more work that you want to add to improve it, do it. But at least you've shared it as an intermediary stage, and you and your work have probably both grown from that. And you can now give yourself another deadline.
For instance, I re-read my posts several times before publishing (and still wondering if I left typos). But for the design, I'm happy to leave things as a work in progress, knowing I will come back to it later.
It's all about choosing your battles.
I love the last point "Done is the engine of more"!
What leads us to perfect our work (and prevents us from shipping) is hopefully not an ego problem. It's just that we might be too eager to keep improving it, instead of enjoying the current state. It's just like the belief that adding yet another feature to an app will solve everything.
Don't hesitate to shoot any questions if you have any.
This blog is mostly oriented towards filmmakers, but the concept of perfecting vs completing can apply just as well to web or technical endeavors.
But it's not necessarily a bad thing, as this can add breathing room for the audience.
Definitely a great film. Poor cinematography can be a turn off for me, but not on this one.
Nulis seems very interesting. I just played with it a bit. I certainly like your approach on creating an outline.
I'm also working on an app for writers: https://mediatag.io. It is more general for all creatives and filmmakers, but I wrote a use case for screenwriters: https://mediatag.io/use_cases/filmmaking/screenwriting
This tool is something I built to scratch my own itch, as I like to experiment with unexpected ideas when writing screenplays.
Curious to hear any questions from writers hanging out on HN.
MediaTag is an app to tag anything: webpages, images, videos and more. It is an easy and flexible way to keep things organized.
A feature I am very happy with is a way to see what pages have been tagged (either that you have tagged, or that are shared publicly) right from HN. You can see how an HN page looks like with tags:
https://mediatag.io/img/extension/news.ycombinator.large
And also for reddit:
https://mediatag.io/img/extension/reddit.large
I'm also more than happy to offer discounts. Just used this link: https://mediatag.io/plans?coupon=betatester
Any questions, let me know, I'd love to hear some very critical feedback.