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forgettableuser

552 karma · joined August 18, 2015

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forgettableuser··on Ranking TV Shows That Got Canceled
You reminded me of Gargoyles which is worth mentioning. Creator Greg Weisman quit over Disney planning to ruin it in Season 3. It was probably a good call because they did ruin Season 3.

Weisman had created a detailed story arc that had a couple more centuries to go. He has continued to answer never ending fan questions and reveal details of the story arc for the following 20 years at "Ask Greg" at Station 8 Gargoyles

http://www.s8.org/gargoyles/askgreg/

forgettableuser··on Ranking TV Shows That Got Canceled
Somebody should compile a list of all the stupid decisions networks have made, because they all seem to make a lot.

Mork & Mindy (RIP Robin Williams) became the #3 show in America in its first season. Come season 2, the network (ABC) fired the entire supporting cast and changed its timeslot to go up against Archie Bunker. Even back then, most people had enough sense to know to not mess with something that worked, but you wouldn't know it from the network executives. The show was never able to recover.

forgettableuser··on Ranking TV Shows That Got Canceled
Trivia: Bryan Fuller made the list 3 times with Pushing Daisies, Wonderfalls, and Dead Like Me.
forgettableuser··on Ranking TV Shows That Got Canceled
Yeah, the title is misleading. The article is trying to quantify the properties of a cancelled cult-classic and derive a ranking. It doesn't make claims about whether it was right or wrong.

Such an article would also have to look at the costs to make each show, which it does not. (I expect Firefly to be more expensive than Veronica Mars due to things like special effects, and Joey expensive due to Matt LeBlanc.)

And it would have to consider monetization models for each, where shows with ads have to concern themselves more about advertiser friendly demographics vs. premium pay shows have to find a demographic that is willing to pay directly for TV.

forgettableuser··on YouTube Changes YouTube Heroes Video Stealthily
It seems like they live in an echo chamber sometimes or they are more fixated on solving their own problems instead of their users. Google more than any other company seems to have a bias in that if a problem can't be solved by an algorithm and brute force human labor is required, they just don't want to do it and will find every excuse to avoid it.

In this case, it really feels like they "have this great idea to clean up the comments" problem that "doesn't require Google to do any work". It feels like they were willing to buy into the hype around Gamification of everything to solve their all problems to justify an internal aversion to solving problems the hard way, which would require Google to pay for actual human labor.

It was "win-win" in their echo chamber because it doesn't cost them much in terms of effort or money, while content creators should be happy Google is trying to improve the situation.

Another good example is the case of Eli the Computer Guy. He is an interesting content creator because he has actual marketable skills outside content creation and has built his own businesses before. He was a focal point last year during another YouTube controversy which later became known as #WTFU. After getting screwed by "The Algorithm", he announced he was leaving YouTube because the environment was not conducive to building a serious business around. One of the stories he told was he used to have a Google Content Partner, an actual human he could talk to if he had problems. Then shortly after, that person announced she got a promotion and was leaving with no replacement. "But don't worry, we have a great solution for you. You can use our forums if you have questions."

Eli has gone on about how dense they were that they didn't understand that this was a terrible thing and forums were no replacement for an actual person.

It was one of many examples he cited about how out of touch Google is with their own community. Eventually, after this controversy, they managed to keep Eli on YouTube for now, doing the "bare minimum" to keep him, which includes giving him a person to talk to. But there are much bigger YouTube creators who still don't have anybody they can talk to.

forgettableuser··on So You Want to Be a Hero?
Quest for Glory and Sierra fans who enjoyed this article may also really enjoy "Why We Loved Sierra Games". The Coles and some other Sierra designers said some nice things about this too.

https://www.youtube.com/watch?v=wua96SI6SBE&list=PLPAVYgFfed...

forgettableuser··on YouTube Changes YouTube Heroes Video Stealthily
I don't think this is intentional by Google, but think the problem comes down to the fact that they keep antagonizing the content creator community that they claim they want to help.

The YouTube Heroes program antagonized the content creator community by:

1. By trying to get free labor to clean up the comments system instead of doing it themselves.

2. Creating new concerns about who is going to watch the watchers.

3. Showing new management features for Heroes that content creators themselves have been asking for and still can't get.

This secret video edit is another slap in the face because:

1. It potentially undermines public responses they've already posted based on the original video and new people (and trolls) may call them out their complaints that no longer match up with what is said.

2. It shows yet another feature YouTube content creators have been asking for, but can't use themselves.

I don't think Google is intentionally trying to tick off their own community, but it is amazing how dense they are. And for content creators, this is just another instance of Google not listening to them.

forgettableuser··on Facebook Overestimated Key Video Metric for Two Years
I don't think this is overblown. Considering that issues of money and trust are on the line, (and the inverse of trust which is fraud), and we are talking about a company that deals with over $17 billion a year in ad revenues, I'm surprised there isn't more scrutiny on this kind of thing in general.
forgettableuser··on The iPhone's new chip should worry Intel
Yes, Macs are a pretty small figure. The new iPhone modem deal Intel struck with Apple for around $1.5 billion is a bigger deal, which would be in the ballpark of 2% of Intel's ~$55 billion in revenues.

But Intel likes Apple Macs as a show pony. Intel has for years been desperately trying to convince hardware manufacturers to make both more consumer appealing PCs and new consumer devices around their chips. PC makers kept making the same old big beige towers, with the only differentiating factors being price (race to the bottom) and speed.

Apple doesn't like to compete in that space and likes to do other things and pushes on different features of chips that allow them to make smaller machines, quiet machines, fully integrated machines, battery friendly machines, and focus on industrial design.

Intel knows this and likes to use Apple to push other manufacturers to think in similar ways. The results have been pretty good as there are now PC competitors that make things like the All-in-one-flatscreen iMac, and the Macbook Air. If you remember way back before the iPhone, the original Apple TV was Intel based and showed Intel chips in mainstream consumer non-PC use cases. (This is different than concept demos because this was a real shipping product that actually managed to make enough money to sustain itself.) Also, Apple's obsession with reduction, like eliminating ports has been good for Intel because Apple helps encourage adoption of new standards they want to put out. For example, Apple embraced Thunderbolt at the beginning and was willing to drop legacy ports while most manufactures would normally hedge by keeping legacy ports. Apple pushing hard on this helps makes the 3rd party adoption faster which emboldens manufacturers to migrate faster themselves.

forgettableuser··on The iPhone's new chip should worry Intel
Yeah, it was probably Virtual PC.

Remember they were called Powerbooks back then? I miss that name.

forgettableuser··on The iPhone's new chip should worry Intel
The hard part for Microsoft is not the porting of Windows to ARM. The hard part has been and continues to be convincing existing Windows developers to port their apps to UWP.

The reason Windows on Mac is useful to people is because people have may programs that do not have acceptable equivalents on Mac OS. These apps are usually legacy programs that probably fill special niches, and the cost of "modernizing" is usually not justified. This effort would be required to port these apps to Windows ARM, which last time around also required porting to UWP which Microsoft is still pushing, but not easy to actually do for a lot of code bases.

A new Microsoft irony kicks in here is that if they are successful in convincing the huge Windows ecosystem to migrate to UWP away from Win32, et. al, they may actually kill their lock-in advantage. A serious rewrite at this stage may also invite Mac, Linux, iOS, Android ports. In this case, Apple no longer needs to care about Intel Windows and this bullet point becomes less compelling and maybe they could reconsider.

forgettableuser··on The iPhone's new chip should worry Intel
Putting aside the fact that Windows RT was a commercial failure and discontinued which makes it weird to push yet another effort that this would be anything more than some niche demo thing like Raspberry Pi support, Windows in of itself is not what concerned potential Mac switchers.

People are concerned that they have some mission-critical, unreplaceable app that only runs on Windows, that has no acceptable Mac analog (doesn't exist, doesn't have feature parity, data formats are incompatible).

Windows on ARM doesn't solve anything because almost no Windows apps that people care about were ever ported to Windows RT. (It was probably more likely there was a Mac port.)

forgettableuser··on The iPhone's new chip should worry Intel
Forgot to add that I think the real thing keeping Mac on Intel is the bullet point that Intel Macs can install Windows.

In the PowerPC days, Apple had trouble convincing people to switch to Mac because Windows being so dominant, everybody was afraid they might need Windows for something and that would make a PowerPC Mac an expensive mistake. The Intel switch alleviated many fears because in the worst case and Mac OS didn't work out, they could just install Windows. Bootcamp and virtualization provided additional options.

Apple has always seen Mac and iOS as different markets. Mac is still a small market compared to Windows. They are still trying to grow which means still trying to convince Windows users to switch and the safety net of Intel is still useful. (Windows RT isn't a realistic option.) I personally haven't seen iPhone users wishing for a big laptop or desktop that runs their same apps.

forgettableuser··on The iPhone's new chip should worry Intel
There was also the 68K transition to PowerPC a long time ago. And more recently, the 32-bit to 64-bit transition.

And for a lot of the older Mac developers, iOS was kind of like another migration. And iOS has gone from armv6 to armv7 to arm64, plus the x86 and x86-64 simulator targets. Not to mention that there is now an LLVM Bitcode requirement for Apple TV and watchOS.

Apple and its developer community has a lot of experience with architecture migration. Each transition built on the experience of the previous and got smoother each time. Apple has been very good insulating their frameworks and tools from the architecture, and the Apple developer community has gotten very good at following Apple's guidelines to minimize disruption since there have been so many of these transitions.

forgettableuser··on Libtiff goes offline
TIFF is still used in the Apple ecosystems. It got a mini-rebirth recently when Apple started doing retina displays. TIFF has the ability to store multiple images, which Apple has latched onto to allow different images to be used for different resolution screens.
forgettableuser··on Experience Longhorn – A look at a defining Microsoft project
There was a in-depth article from Vanity Fair from 2012, "Microsoft’s Lost Decade" which tries to put together what happened.

http://www.vanityfair.com/news/business/2012/08/microsoft-lo...

Some excerpts:

    By 2002 the by-product of bureaucracy—brutal corporate politics—had reared its head at Microsoft. And, current and former executives said, each year the intensity and destructiveness of the game playing grew worse as employees struggled to beat out their co-workers for promotions, bonuses, or just survival.
...

    Then, in June 2004, Steve Jobs announced that Apple was releasing its new operating system, called “Tiger.” And inside Microsoft, jaws dropped. Tiger did much of what was planned for Longhorn—except that it worked.

    E-mails flew around Microsoft, expressing dismay about the quality of Tiger. To executives’ disbelief, it contained functional equivalents of Avalon and WinFS.

    “It was fucking amazing,” wrote Lenn Pryor, part of the Longhorn team. “It is like I just got a free pass to Longhorn land today.”

    Vic Gundotra, another member of the group, tried out Tiger. “Their Avalon competitor (core video, core image) was hot,” he wrote. “I have the cool widgets (dashboard) running on my MAC right now with all the effects [Jobs] showed on stage. I’ve had no crashes in 5 hours.”
...

    Longhorn was doomed. A few months later, Allchin brought together the Longhorn team and made the announcement: Microsoft couldn’t complete Windows Vista in time to hit the latest planned release date. In fact, the company couldn’t foresee any launch date. So a decision had been made at the most senior reaches of Microsoft: after three years of work, throw everything out and start over. It was decided, at least for now, to drop or modify many of the original objectives; no more using C#, abandon WinFS, and revise Avalon.

    Apple was already in the market with those features; Microsoft was basically giving up in its effort to figure out how to make them work.
forgettableuser··on How Android gets to 100% market share
That's called a recommendation, not a lock-in.

The author also argued that Apple's lock-in like iMessage isn't really working. Thus, this is how Android gets to 100%.

forgettableuser··on How Android gets to 100% market share
I meant first time Apple buyers which includes both people who've never had phones and people who've switched. Apple's first time customer base is still significant.
forgettableuser··on How Android gets to 100% market share
This author has a pretty cynical view that the only reason people use iPhone is because of vendor lock-in, like from iMessage.

This disregards the fact that many iPhone customers are still first time buyers with no lock in hanging over their head. And also Apple has an extremely high customer satisfaction rate keeping customers coming back. Customers buy iPhones because they like the experience and ecosystem, not solely due to some service lock-in.

forgettableuser··on The Way of the Gopher: Making the Switch from Node.js to Golang
I'm disappointed by the overall tone here. It's as if this were some kind of failure that everybody is piling up on.

- She made three passes to fix the existing code base.

- After that didn't work, with the CTO's involvement, this Go solution was devised.

- It took only 2 weeks to ramp up with Go and build a replacement that solved the problem.

- The number of instances needed dropped from 4 to 2

This sounds like a resounding success.

So congratulations Alexandra and Digg. And thank you for sharing. The article was well written and I learned some things about how the Node.js event system works under the hood.

forgettableuser··on GitHub is undergoing a full-blown overhaul as execs and employees depart
> *Did you know murder by males is the number one cause of death among females?

I've been hearing that myth a lot recently too. I checked the CDC to see the real numbers. Cancer (disturbingly all ages groups), and (traffic) accidents, and heart disease make up the lion's share. Even suicide is larger than murders.

http://www.cdc.gov/nchs/data/nvsr/nvsr64/nvsr64_02.pdf

forgettableuser··on From Python to Lua: Why We Switched
The overall tone of the responses here are surprisingly negative and doing a lot of Monday morning quarterbacking, as if this was some kind of failure. There are wild assumptions about their clientele and the desires of the company, completely disregarding the fact that the company did this to meet their own stated objectives.

They wanted something easy to deploy (single executable), easily portable, very small CPU footprint, and very small memory footprint.

Lua is well regarded for all these things, and the company succeeded in meeting all these objectives.

Congratulations Distelli. Nice job. And thanks for sharing.

forgettableuser··on GoQt
I'm not being pedantic. libstdc++ was mentioned. That always can break.

The ABI between g++ transitions is also platform and architecture dependent. Mac was PowerPC back then. Sun used Sparc. Not everything is always x86, even on Linux.

forgettableuser··on GoQt
That wasn't just Apple. The reason that happened was because gcc went from 3 to 4 in that time frame. gcc and C++ never guaranteed binary compatibility, especially between major versions.

I had similar problems on Linux and Solaris because of that transition. My own fault (actually my employer's) for assuming binary compatibility when it was never promised.

forgettableuser··on GoQt
LGPL v3 is _really_ complicated. That's a red flag for a lot of corporate lawyers.

As a result, some issues arise, such as code that is stuck on GPLv2 (e.g. removed the upgrade clause like the Linux kernel) may be incompatible with LGPLv3.

This blog tries to explain some of the issues. http://nmav.gnutls.org/2013/03/the-perils-of-lgplv3.html

forgettableuser··on C or C++ for my game engine?
> You've said most of your build time was linking, so wouldn't you get the same build times with C?

C++ generally incurs a price on link times too. For example C++'s stronger type system creates more burden on the name mangling, like there is actually a difference between an int and long, even if they are the same size on the system. Then if you have code that doesn't make this distinction, overloaded functions need to be generated which creates more generate code bloat. Then if you throw templates into the mix, C++ generates a ton of symbols for every permutation. This is why C++ object files are usually much larger than C object files and why the linking process is so much slower.

forgettableuser··on A look at asm.js and the future with WebAssembly
I expected a fluff article by a high level JavaScript programmer buying into all the optimistic promises of WebAssembly.

Instead, this is actually one of the best articles I've read about WebAssembly. The author approaches it from a C/C++ background and investigates what it means to write applications from that mindset, revealing the huge limitations of asm.js. Then the author turns to WebAssembly and gives a sobering look of how immature that project still is.

forgettableuser··on Code that will break in Python 4
Actually C++ is not a superset of C. And it does have these kinds of issues. C++ continued to diverge with C99/C11. https://en.wikipedia.org/wiki/Compatibility_of_C_and_C%2B%2B

Function pointers are one scary area. I don't know if C++11/C++14 decided to fix this yet. Most people relied on undefined behavior to make this work.

forgettableuser··on FAA Admits Names and Home Addresses in Drone Registry Will Be Publicly Available
Additionally, police officers have special privilege, but their home information is not disclosed. As are all civil servants from the post office to the IRS.
forgettableuser··on FAA Admits Names and Home Addresses in Drone Registry Will Be Publicly Available

    Public records that aren't public aren't public records.
That's a tautology.
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