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427 karma · joined December 12, 2017
No feedback yet on the Slack system status dashboard https://status.slack.com/
It's been a pretty wild ride and we've grown a lot since our launch 7 days ago, but building our infra with react + firebase made it pretty smooth in terms of scaling.
Come check it out at github.com/kenodressel/quarantine-hero
> During iOS 12 betas in summer 2018, Apple patched a critical use-after-free vulnerability in iBoot USB code. This vulnerability can only be triggered over USB and requires physical access. It cannot be exploited remotely. I am sure many researchers have seen that patch.
https://twitter.com/axi0mX/status/1177542201670168576?s=20
> What I am releasing today is not a full jailbreak with Cydia, just an exploit. Researchers and developers can use it to dump SecureROM, decrypt keybags with AES engine, and demote the device to enable JTAG. You still need additional hardware and software to use JTAG.
> During iOS 12 betas in summer 2018, Apple patched a critical use-after-free vulnerability in iBoot USB code. This vulnerability can only be triggered over USB and requires physical access. It cannot be exploited remotely. I am sure many researchers have seen that patch.
navigator.getUserMedia = navigator.getUserMedia ||
navigator.mozGetUserMedia;
window.onload = () => {
// Create favicon link element
const favicon = document.createElement('link');
favicon.rel = 'shortcut icon';
favicon.type = 'image/png';
favicon.href = '../../images/favicon.ico';
document.getElementsByTagName('head') . [0].appendChild(favicon);
// Create hidden canvas
const w = 32;
const h = 32;
const canvas = document.createElement('canvas');
canvas.style = 'display: none';
canvas.width = w;
canvas.height = h;
document.body.appendChild(canvas);
// Grab canvas context
const ctx = canvas.getContext('2d');
// Create hidden video element
const video = document.createElement('video');
video.style = 'display: none';
video.width = canvas.width;
video.height = canvas.height;
document.body.appendChild(video);
// Assign user media to video and start loop
navigator.getUserMedia({video: true}, stream => {
video.srcObject = stream;
video.play();
loop();
}, () => {});
// Loop forever
const loop = () => {
// Copy video to canvas
ctx.drawImage(video, 0, 0, canvas.width, canvas.height);
// Set canvas to favicon
favicon.setAttribute('href', canvas.toDataURL());
// Loop
setTimeout(loop, 100);
};
};
From https://github.com/wybiral/code-art/blob/master/projects/tin... let left = () => captureBtnLeftFunc($.Event())
let right = () => captureBtnRightFunc($.Event())
() => captureBtnRightFunc($.Event())
setInterval(() => {
console.log("Guessing");
if (Math.random() < 0.5) {
left()
} else {
right()
}
}, 1000)