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floozyspeak

162 karma · joined February 23, 2007

http://www.twitter.com/floozyspeak
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floozyspeak··on AppGratis pulled from the App Store. Here’s the full story
Time to pivot, go web mobile, retain user base, launch from there maybe, - but overall you should of seen this coming, any time you get "tooo" close to app core apps, especially the app store models no matter how much you "fix" their problem, you will get pinched.

And the paying 20k for app promotion, or taking rev share on apps sold, that was just plain stupid given that you provide apple more ammo.

Real question is, how long does Kindertown have?

floozyspeak··on Show HN: App to see what's going on Vine.co
nice work, need full screen version, i like you can actually play this as instrument even (hey why not), but nice work
floozyspeak··on Tapes.fm [beta] - A Music Collaboration Service
nice, webish version of jampipe, but i'm more interested in getting bits vs building in browser
floozyspeak··on Business Model Toolbox for iPad released
Great book, nice app, price is the suck but it could pay off for folks that crank out concepts often.
floozyspeak··on Socialcam Now Available
I'm really waiting for some great parody videos based on their demo video. It wasn't like shooting video and uploading it was "hard" before. Its interesting to see alot of these "DUH" concepts re-emerge with buzz lately.
floozyspeak··on Take Control of Your Twitter Data: Introducing Crowdbooster (YC S10) Pro Exports
Twapperkeeper just rant into this same issue. I'd wager you'll do the same. http://twapperkeeper.wordpress.com/
floozyspeak··on How much would that iPad app cost?
vitovito is completely stoned...

flipboard complexity is less about the app itself and more about the web/backend/engine that drives it and prepares content for it

4-8k can get your into the prototype space but odds are for fit and finish you'll need to spend 20k or so..

floozyspeak··on Rate My Startup: Guildwork.com
Well I think its a good idea with a potentially big snackable market to go after considering the number of MMORPG's out there.

Looks like you have a ton of data in the app, hence the busy/clutter feel you get. Is all that data put in by hand, ie- i just won The Rock Uberness +12 killing to Bats, and I put it in the app, indicate how much dkp it cost, who i was with etc.

I'd almost rather see your app as an app in facebook where they do the hard work in providing the platform for communication/connectedness and you focus on all the bit elements around it.

If all this data goes in by hand and i suspect is does, the feeling of work overcomes me but i'm no the hardcore raider. Hardcore fanboys will probably dig it but they want some sex in the app bad. The RiotACT feels sexy but feels stuck as well.

I think you need to take 10 steps back, breathe, sit down with 5 different types of users, the noob that just joined the guild, the guy thats been there awhile, the crazy rabid collect everything on the planet girl, PVP master dude X that likes to hurt people and the guy/girl who started the guild in the first place. Talk simple flows outloud without looking at anything. Then go back to your app and figure out a way to REMOVE 50% of what you see. Refine, present it to those 5 peeps and go from there.

floozyspeak··on New Website Builds Minimum Viable Products for Startups
this site reeks lame sauce, total poser hopin to snipe some startup noob traffic, good luck with that, toting the blank man and ries is additional lameage and to follow up with a web entry form where you say "2-3hrs" time = mvp, is flat out incorrect..
floozyspeak··on The App Store is for Suckers
The biggest reason to have an app is to be seen in the network, to be there when users go to search and try and something new. The next best reason, plays more to your ego, gives you internal drive to do more, learn something new and feel like you've made progress, it may be serious fail material but it's still more than a website. Third, transactional goodness is a mere click away vs create an account and enter credit card here, if you nail the concept and yes share the funds with the store you stand to reap the rewards.
floozyspeak··on ChumpDump - Twitter friend management game (iphone)
This concept came out of StartupWeekend Columbus 2010. The core idea is that we're all following way too many people, and that odds are we have serious chumps lurking in our friends list. Everyday you play lottery on your friends, the game randomly picks a winner from your friend list- tells you a bit about them (# of replies, DM's, klout score etc) and then you decide, save or dump them. Players can override the lottery and dump on demand if they play more.
floozyspeak··on Ask HN: Rate this Start Up - SourceCow
sourcecow is really orientated more toward the person starting out on twitter vs the person with an established 500 followers/friends. the plugin detects a "follow" event on twitter and window appears the moment you follow someone, at that time you're asked 3 questions, why, how you found them, what you hope to gain by following them.

without a plugin or a way to hit the person at the moment they decided to follow someone you'd have to care to come to the site and tell why afterwards etc. the plugin just facilitates the "get'm now while its hot in yer head"

floozyspeak··on Ask HN: Rate this Start Up - SourceCow
Obviously there's some marketing speeel in there but I do think in general folks wanna know why they're being followed.

I mean lets just go over to search here...

http://search.twitter.com/search?q=why+do+people+follow+me

There's some ammo right there to back up a concept like this. Will it save lives and make oodles, maybe not but could it fill in some blanks sure!

There's little value in lists and far more effort.

floozyspeak··on Loopt Shifts Its Strategy To Tap The Pulse Of Location
I see it more as loopt simply turning on the "foursquare" ability of their established network. Question is can they retain the coolness and fun while doing it, and how long can foursquare retain the oooooo feel before it becomes lame and overcrowded cause it sure as hell gonna be that way soon.
floozyspeak··on Ask HN: So I quit my job to focus on my startup...
All of these questions should of been researched to death before you leaped.
floozyspeak··on HashParty a look into the who behind twitter hashtag trends using Ident Engine.
check out my new concept folks, HashParty. Its a twitter hashtag explorer that leverages the Ident Engine to crawl through the web to reveal the who behind tweets in a regards to a hashtag trend. I combined the Ident engine API with twitter and a few other bits to bring this site concept to life fairly quickly.

Originally made to help people assess the who behind tweets for conference related hashtags. HashParty attempts to gather as much social graph info as possible to create the profiles.

floozyspeak··on Help - I'm drowning in Gmail
I hear alot of people saying good things about Things on the mac, haven't played with it in awhile. I use a crap load of filters in GMail to make my life sane, but I too am running into the "how do we keep track of all this stuff" when it comes to biz/app. Just started using Google Sites to at it wiki style. Debating on something like Pivotal Tracker but I dont think we're that organized yet. I hate introducing a tool/process/app that is more work than what problem its trying to resolve.

Deep down, can't beat a good moleskin these days really.

floozyspeak··on Build Product, Not PowerPoint (Even If You're Non-Technical)
You can outsource it, and you can make something even if you don't code.
floozyspeak··on Outsourcing as a startup
You can do that Mechanical Turk. But yes, Outsourcing can do those tasks pretty easily. But outsourcing can also be plenty tricky. Its a back woods affair, its the wild wild west of development.
floozyspeak··on Ask HN: How best to structure a "start-up" of 25 people
A 25 person startup is 22 people too many.

Actually the students would learn more if the class was broken down into 5 startups all competing for the customers work. This would give you 5 small tightly focused groups. Each would have to nominate a leader and or agree on a unified vision for their approach. Then fire the gun, BANG and get to work. Break out your roles, do yer thing, but most of all focus on that customer and learn about the problem.

The problem with one big class is that now you have to have 25 people agree on the vision/course of action, good luck, and you stir up the pot to get 4 folks or less to basically lead/do/all the work and or you ignore people that had good ideas but maybe not the best communication skills to bring/push those ideas to light.

Plus the customer suffers with just one vision. Why not produce 5 in a class, bounce around perspectives, ideals etc, and have people reflect on how their group performed- challenges, successes and weaknesses.

Sure the client sorta gets a taste of spec work startup style but the students can potentially learn more and feel like they have more skin in the game due to smaller groups.

The competitive edge makes it fun as well.

floozyspeak··on Ask HN: Outsource or build it yourself
The problem with outsourcing is all the unknowns, language barriers, weird stuff, and the fact it can be awkward and uncomfortable and its harder to tell if anyone is gonna take advantage of you or not. Having said that, if you've done it, and earned your chops its a kick ass way to make stuff. BUT if you're starting out i'd do 2 things, one go local, go intern, and figure out that cost. Two look for a person who's done outsorucing to help you manage the project, you almost need them and their expertise more than just the coder on the outsourcing end. That guy/gal with lots of experiencing outsourcing is more valuable then anything- they know to get stuff done and under budget.

In the past 8 months I've made 11 things i would of never even begin to know how to make and would of cost me 10-20k if i did them with local/national talent. Theres just no way i could afford that.

My learnings from outsourcing.

An outsourcing manager is critical. This frees you up to focus on what you should be doing, using that time/money wisely into making something, hopefully profitable. Set expectations accordingly. Do not expect it to be perfect. Iterate often. Be explicit on what you want the experience to be of whatever you are making. Mockup everything, story board the experience of it, give them as many visuals as possible, point them to sites and say like that, never ever just give them specs in a text file, otherwise you are set for an adventure in waste.

Challenge yourself, your manager and whoever you hire to do it less. Document your code, back it up, and keep going.

floozyspeak··on Ideas are cheap, development easy, so why aren't we rich?
plenty o ideas along with easy cheap dev just make for mass experimentation, eventually you'll hit something that really sticks

we do far more time manifesting stuff then really working from a core need in the first place

floozyspeak··on Poll: App rejected. Is this offensive? Seriously Apple?
Can you compare comics to games? I sure we'd all say yeah but having dealt with paranoid copyright peeps before I could see where they'd make a case against the comic. The comic lacks a varied degree of "what's happening there", the intent of the graphic is clear, dude shot in the back of the head. Its consistent every time you look at it, head shoot. A game is varied content, sometimes you see something offense, sometimes not, that degree of randomness saves the game from the harsh eyes of scrunity, the comic can't escape.

The other thing that could be the factor is the international flavor of graphic material. I recall doing packaging for an animation company and the USA cover image of a gun pointing out at the view, aka the james bond like effect was cool and ok in the states but banned in UK! Thats insane but the BBC demanded their own version of the cover with the gun pointed to the side and not straight at a person picking up the video tape. Likewise content in a film is also subject to weird rules, BBC approves sleeping with your mother but whatever you do dont show anyone getting whipped on camera that dooms your film to XXX land.

Theres a chance that comics may suffer the same WTF reasoning on the iphone due to international exposure. Who knows.

floozyspeak··on StockTwits raises $800K round
now why they bought chart.ly other than the fact its short url domain sqwuating action.. who knows, they could of done better than that, but maybe it was a cheap short cut, but odds are the url was more than the actual service...
floozyspeak··on StockTwits raises $800K round
First of all there a billion 2.0 apps on the planet that have no biz model and they get plenty of funding. Sure its sad, but don't be mad! Second Stocktwits is built on twitter, and thats good and bad, good that its harvesting real time stock chatter that is wickedly addictive if your trading and you wanna know why a stock is blowin up or tanking. Get a few good ones to follow and you'll be on the cusp of a trend like the pros. The bad is mostly for stocktwits not so much you, they are built on twitter so they are at the mercy of it- meaning someone could hijack content pretty easily. BUT thats why they are going after bigger stuff which is to get behind a few champion traders and go subscription service for extended goodness. Ask anyone who pays for a stock info service, tips, super screeners or whatever, they pay thru the nose in general, and some swear by it. Once you get to know a few of the better traders on Stocktwits you'd pay as well. In all its not a bad product and someone in Wallstreet will gladly acquire it once it gets a bit more refined.
floozyspeak··on Lessons in bootstrapping from the founders of Urbanspoon
Great bootstrapping tips!!
floozyspeak··on Ask HN: My idea has just been launched...by someone else. Now what?
Consider it validation and figure out the big picture, who will get to market faster, is backed by a more aggressive vision and where are the short to long term wins for the consumer.
floozyspeak··on Ask HN: Mechanical Turk & user testing data?
7 out of 10 is good enough to establish a pattern, but you should really try and figure out who your 10 turks were demographically before walkin off into the sunset.

do some basic demographic questions if you can, and always try and avoid easily answer questions with turks because ultimately in the end they are on turk to make a buck, and they will blow thru scale questions and simple yes/nos faster than all get out to get paid.

the other thing i'd do is try to get some folks you know who use the tool, or if its for a broad audience get someone you know, a friend of a friend and test them to see how they stack up against your turk findings, video tape these sessions for the dev team so they can relive the awe of "oh my frickin god" when and if it occurs

overall turk is fine and your 7 of 10 is fine if its a broad range acceptance target like "everyone searches" or what not but if its really demographic specific you need to know that piece of data from the turks because odds are that 10 really represents up to 3 or 4 different demographics, which makes your 7 more like 2 or 3

floozyspeak··on Flickr Co-founder Unveils Her New Startup: Hunch
eHarmony for your brain.

start with a dash of http://www.youniverse.com/

add a cup of mahalo+yahoo answers

insert probability that you can't make or won't make a decision for yourself

do fun analysis on the back end in hopes to find a way to monetize it

serve it up as fun thing to do

pray/beg for interaction

hope in time people become addicted to it

profit

floozyspeak··on Ask HN: What's your process for generating startup ideas?
Map them out. Grab a black sharpie, a stack of yellow postits, and find a big ass blank wall. Next jot down everything about the idea in bit statements on postits. Dont try to organize them in advance, just get out of your head.

Use the voices in your head to dissect the idea, why this idea, why not others, how does it work, whats the value, benefit, experience, competition, barriers to make, barriers to sell, who is the customer, what makes it rock, who would buy it right now, why did they buy it, how do they use it, aspirationally connect it to other like ideas- its like x brand but with y, or what not. Just generate a crap load of notes about the idea.

Start grouping them on the wall and eventually into buckets and themes.

Lastly project yourself to the end game. Use a different color post its if you can. Think as if you've done the idea, its out, done, map that experience. Everything from how someone finds out about it, getting it, experiencing it, note the rewards of it, and does it end, how does it self sustain? Think ideal, but with a tint of reality based on what ya know.

Now step back, odds are you have a heck of alot more ideas up there than one you just started.

If you're hungry for more, get yet another color of post its and pick out the themes you see around the notes. There's probably 3-4 themes at work around your idea, bounce these themes off other people you know, if they resonate that alone could tell you you're in the running for making something that could work. Ideas always need constant validation, don't go at it alone, simply them and bounce them off people, friends, family, anyone. And dont get stuck on what they say, just record it, and save them for another wall session.

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