69 karma · joined January 30, 2017
find me at https://flo.st
will make sure it falls back to fully visible text.
https://developer.mozilla.org/en-US/docs/Web/CSS/Reference/P...
the idea of learning languages from AI didn't quite sit right with me. but that might be something to circle back to.
integrating learner dictionaries does sound like a fantastic idea. will definitely explore that!
are you looking for stories in a specific language?
went through quite a few iterations of aligning text to speech. found that ai transcription was really good most of the time but would hallucinate quite a bit towards the start and end of books. which I think might be related to those models being partially trained on audiobooks, and only having the book text itself, without any of the intro or credits.
in the end I landed on extracting text from ebooks, using rule based and language specific segmentation, and espeak based alignment. pretty basic, but it worked wonders in terms of reliability and accuracy.
if you are looking to generate audio from ebooks this is probably not too helpful. it is something I tried to avoid. something about learning a languages from generated audio didn't sit right with me haha.
got all of the audio alignment, translation, and asset generation working on my gaming computer. pretty happy with the pipeline, except for the sometimes subpar translations.
if anyone is interested in the details I am happy to write them up!
if you are into language learning, I would love to hear if this could be useful to you!
as a kid i got an audiobook along with a text copy to learn english. i found that to be a very nice combination.
i have been trying to learn more languages, but found that purely reading tends to worsen my pronunciation, but my listening comprehension is not good enough for audiobooks.
so i took some public domain audiobooks, synchronized them with text, paired it up with translations in some of the most spoken languages, and put it all on a website.
as this is for learning, i am avoiding ai generated audio entirely.
looking for feedback and happy to discuss details!
Same reason you wouldn't use m²/s³ even though that's also technically correct.
Just tried the new affinity application for a couple hours and it's pretty great. Personas are now studios and as far as I can tell features from all apps are now integrated into one.
Giving this away for free is insane value and I am very glad to have this as a photoshop alternative.
Not sure how a high market cap is a counter argument to that.
Which wouldn't be the case if everyone loses access to the IP + DNS request info.
As far as marketshare goes iOS 13 and 12 make up 94% of devices [2]. So I am guessing its an insignificant amount of actual users.
Feels like clickbait.
https://faq.whatsapp.com/general/chats/how-to-use-click-to-c...
Baffling how he didn't manage to find that on google.
This interface will not grant you access to the users filesystem. Instead you will have a "virtual drive" within the browser sandbox. If you want to gain access to the users filesystem you need to invoke the user by eg. installing a Chrome extension. The relevant Chrome API can be found here.
That said I do practice inbox zero, so it might just be spending time on loading a lot of mail?
Still bs for an existing game with platform support from unreal though.
https://store.steampowered.com/hwsurvey/Steam-Hardware-Softw...
So I would guess you are effectively fingerprinting the combination of browser and GPU. And that does not sound like its easy to fix on the browser side.
Other than that this hits some valid points that also apply to other parts of computer science. Just versioning code has often not been enough in my experience and proper experiment management sounds like a great solution!
In other words if you stop utilizing JWT, you won’t have JWT specific problems.