23,304 karma · joined October 15, 2013
It's not preservation though, it's basically remastering. We'll still need to preserve as much data from the original games (including, if possible, original source assets and source code). And yeah, I have no qualms about the legality of it all, a proper legal definition of the concept of abandonware would be nice though.
[0] https://en.wikipedia.org/wiki/Wismut_(company)
[1] https://en.wikipedia.org/wiki/Free_Republic_of_Schwarzenberg
In my hobby projects I use LLMs in my development workflow mainly for passive bug scanning, reviewing and helping to maintain tests, they are definitely useful for catching some bugs early and noticing unhandled edge cases, but they're also definitely no silver bullet (they sometimes ignore quite obvious bugs, and the fewer 'obvious' bugs remain the more one has to be careful about false positives). E.g. the funny thing is that now I'm actually slower than before due to the intense 'rubber ducking' with LLMs and cross-checking their results, but I still want to pretend that the resulting code is more robust out of the door.
Eg everything that Greg KH says in the video sounds very familiar, and it's very disappointing that Mythos still suffers from the same issues (or maybe even worse) as older models.
I'm not ready to take any bets when exactly the curve will be flat though ;) (e.g. in a just couple of months or a couple of years)
They're definitely a useful additional tool for finding more (and more obscure) bugs, but that takes a lot of both human and compute effort too (quite a few of the reported bugs are actually false positives on close inspection, and apparently even with the latest locked down "wonder weapon" models like Mythos), and after all the reports are clean and validated you still can't be 100% sure (but at least a bit more confident) that the code is now free of bugs.
The webpage is a completely unusable stuttery mess on my Android phone (at most 5fps).
What's interesting is how highly he speaks of his indigenous allies and even opponents, there's not a hint of disrespect (well, minus the Aztec practice of human sacrifices of course), he praises the skill, courage and discipline of the warriors, the craftmanship of their weapons and armor, and he's full of awe and wonder when they first arrive in Tenochtitlan:
"Among us were soldiers who had been in many parts of the world, including Constantinople, all over Italy, and Rome, and they said that they had never seen a plaza so well laid out, so orderly, so large, and so full of people."
There was unrest and violence in the region long before Cortez arrived on the scene, when he did he was the external catalyst to ignite the powder keg. When reading accounts of the conquest, information gathering, political scheming and negotiations were often more "decisive" than the actual fighting.
There's also plenty of accounts from the early days of Cortez' invasion where the Spaniards had a very hard time against the indigenous warriors even when the Spaniards were not largely outnumbered.
In the end the defeat of the Aztecs was decided just as much by politics as by violence.
Also it's not like Cortez won every battle, they were even catastrophically defeated in the "night of tears". Coming back from that defeat wouldn't have been possible without indigenous allies and their thousands of skilled and well-equipped warriors fighting on Cortez' side against the Aztecs even after Cortez was driven out of Tenochtitlan (and not to mention logistic support which was probably even more important).
The pixel shader is indeed quite complex compared to SDF:
https://github.com/floooh/sokol-samples/blob/8afa83928ce1870...
https://terathon.com/blog/decade-slug.html
The timeline basically checks out, maybe it simply took the patent office over a year to process the patent application?