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flockaroo

208 karma · joined January 27, 2018

http://flockaroo.at Florian Berger - flockaroo@gmail.com
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flockaroo··on Ask HN: What are you building that's not AI related?
"Cars on Mars" ...a scifi racing/shootout/exploring game with portals into stylized worlds - all content is purely made from math+code https://store.steampowered.com/app/4269050/Cars_on_Mars/
flockaroo··on SSD crash: how I almost lost my home-drive but got almost all data back
ah, cool! thanks for the hint ...if only i knew then ;-)
flockaroo··on Show HN: I made a puzzle game in HTML5
addictive! ...played all levels, really nice!
flockaroo··on Tetrahedral Tessellation Experiments
its trying to communicate to an (optionally started) osc-bridge-script. (you can download this at shaderoo.org (see help section) and start it manually on your localhost to be able to communicate to an OSC-device to adjust parameters - e.g for VJ'ing)
flockaroo··on Tetrahedral Tessellation Experiments
problems with hanging on firefox should be fixed now. tell me if you still have trouble on other platforms/OS/etc.
flockaroo··on Tetrahedral Tessellation Experiments
ok, the page should load now on firefox. (but my new inline-images still not working there ...i'll dive into it)
flockaroo··on Tetrahedral Tessellation Experiments
oh, thanks for the comprising debug info... yes, the first error might not be crucial... i think i tracked down the reason, its due to some new code-inline-image feature i'm currently testing. some lines too long in the shader code - firefox doesn't seem to like that... i'm on it...

and the socket stuff is for remote osc-connections (you'd have to start a small server-script locally to use that - see shaderoo help-page)

flockaroo··on Simple 3dim Fluid Sim
hmm, shouldn't do that... what system/browser/hardware are you on?
flockaroo··on Molten Bismuth Shader
thanks :-)
flockaroo··on Molten Bismuth Shader
well, actually its a self advection based on rotations only (and therefore automatically divergence free). so there's actually no explicit navier stokes equations or pressure/tension physics involved (implicitly one could argue though...).
flockaroo··on Unity – colored pencil drawing camera effect
here we go... (codec eats a bit of quality though) https://vimeo.com/282594549
flockaroo··on Shaderoo: realtime ballpoint effect
you cannot upload a video directly to shaderoo.org, but you can use any video from servers that support "CORS" (Cross Origin Resource Sharing). the video-server explicitly has to support this (like e.g. dreamstime.com or shutterstock.com).