270 karma · joined July 5, 2023
Why is it even worth discussing then?
Now I’m not sure that something you could actually define as a monopoly but they do control almost the entire search market on mobile because they directly control Android and pay Apple huge amounts of money to achieve the same on Safari.
This would also especially favor large mega corporations as long as they are efficient enough (due to obvious reasons).
How would that benefit most consumers?
Isn’t Google doing the same by making their search engine default on Chrome, Android and even by paying Apple billions to make the default on Safari?
> Moron
Not so much because they might making some incorrect conclusions but because they don’t know when to keep their mouths shut.
To be fair only F2P games that makes less than ~$2 per user might be more profitable. For almost everyone else above the 1 million threshold Unity would still be cheaper.
Zero of them would be paying $0.2 per instal. Probably much closer to $0.03-0.05.
Nobody could ship games in the Switch using the personal edition and nobody who understands basic math would be paying $0.2 even after these prices go into effect
Realistically it’s closer to 3-5 cents per install. Where did you get 27? Even personal/plus is cheaper than that in the worst case (ie. 100% of your users are in NA, the richer parts of Western Europe etc)
Even with the new pricing model Unity should still stay way cheaper for anyone who make more than $2-3 per user.
Technically you couldn’t even use Personal or Plus if you made over 200k a year. It doesn’t really make much sense to stay on the personal tier now anyway, as long as you manage to make at least over $10k per developer in a year.
Also I don’t think they have that many people working on the engine (they have less than half the employee count of Unity) and it’s probably subsidized by Fortnite revenue to some extent.
That mostly came from the board and the executives. It’s not like shareholders really that many ways to influence company policy that much besides selling or buying their stock
And the worst thing is that they’ll apply it retroactively so that your only choice will be take down the game or pay up whatever Unity asks..
That not so obvious. Ad infested shovelware does make a lot of money.
The same can be said about Unity asking you to pay $0.05 per install (which is massively cheaper than Unreal for any non F2P game)
How? That’s significantly more expensive that Unity if you make more than $2 per user or so.
The ad market is more competitive and very crowded there is no reason to use Unity for your ads if someone else offers a better deal.
Also Unity did try focusing on increasing ad revenue over the last several years, it didn’t work out that well.
> leaves everybody feeling great about Unity.
Making their engine entirely free would make most people feel even better.
> untapped sources of income to dumber product managers.
Why? Most Unity’s client’s don’t make much if anything at all a few make massive amounts. Due to the fixed licensing model the latter barely pay anything to Unity (e.g. compared to how much they pay storefronts/platform owners/ad networks). If they want to continue growing their revenue Unity has to get more from these customers, there aren’t that many other options.
Sorry. I’m not sure how did I manage to write that, it was supposed to be “civilizations have [thrived]”.
> Earth has never been as inhospitable to human life as it's expected to be since any known civilization started,
That debatable and very hard to quantify. Also it really depends on the region, e.g. Europe was probably quite worse than now during the “little ice age” or the 600s (coincidentally the Arabian peninsula seems to have thrived during that period due to higher humidity).
Climate change was the reason many ancient civilizations collapsed, it seems to have been a pretty regular occurrence and we were only be to break out of that circle in the late middle ages/1500s.
> totally, totally ignoring the fact that it will cost more energy to do the carbon capture and store said captured carbon, than the mechanical work we get out of it
Which is fine if you essentially have free energy during those periods.
Don’t get me wrong, it would only make any sense if carbon capture processes improve significantly but I don’t see how the laws of thermodynamics are an issue if you have an excess of energy you can’t use for anything else (of course other forms of storage might still much cheaper, you can make more aluminum during those times do even less sensible things that carbon capture like mining bitcoin etc.)
Will it though? That $0.20 fee seems like a red herring (and not such a big deal unless most of your users are in US, Western Europe etc.) and hardly anyone will pay that much. Why would they?
Anyone who makes over $200k is already using Pro and your per install fee is unlikely to be above $0.05 or so, maybe you van even get it down to $0.03 or $0.02. Which still might be a significant hit for some but that alone is unlikely to kill Unity in the F2P mobile market.
Also considering how much some of these game developers are willing pay for Ads $0.05 can’t be a very significant amount for them.
Don’t get me wrong, I don’t really like this whole pay per install thing or where Unity has been heading over the past 4-5 years in general but I don’t think these new fees will be such a huge hit for 90%+ or all their clients.