This is fascinating. I really want to dive into this and make a tiny 3D game. Something "simple" where you walk across a large barren landscape. I've only worked with Unity and a visual editor of a scene, so not sure how difficult it would be.
Anecdotal, but living in Japan now and I do eat much healthier and walk way more than I ever did. Sometimes it's just for fun since the city I live in is walkable, but also my commute to work involves at least an hour of walking to and from stations which I have gotten used to.
As others have mentioned, social pressure plays a role in fitness, but there definitely is an abundance of unhealthy food. A previous generation may have had less unhealthy food options, so I'd be interested to see if this trend continues. All the greasy fast food chains exist here too and they are always packed.
Yeah, it's amazing how nice this feels. You can tell your brain is healing. You're lighter, happier, more relaxed. The first few days are rough though. Hard to focus. Need for stimulation. It really is a drug. Horrible reality so many people are trapped in.
Watch the film Sátántangó in one sitting with no distraction. If you can do that, you are healed. I imagine a chronic tiktok user would find the film a form of torture.
Extremely interesting use case. LLMs as a modding tool to recontexualize virtual spaces. I can see this being a tool used for artistic intervention in the same vein as plunderludic tools like Unity Hawk which allows you to run emulator save states in Unity3D.
https://plunderludics.github.io/tools/unityhawk.html
It looks good, but it doesn't seem like a learning app and more like a practice app with just a big list of words. I was presented with multiple choices for things I wasn't taught. Closed sourced apps have a curriculum and guided learning steps. The cost is justified through original learning material integrated into studying and practice. I commend your effort and look forward to updates.
Love this reference. I think about this short a lot. Reaching an extreme level of peak physical performance that you break the constraints (code) of the world, causing a severe bug that crashes the program and reveals the reality of all things.
I hated natto (fermented soy beans) but I knew how beneficial it was to my health ,plus it's very affordable. Forced myself to eat it everyday for a week and now I love it. Staple of my diet
Is it still too hard for people to make their own website blog / newsletters? I know it takes a bit of technical knowledge, but compared to a decade ago there are so many options and tutorials. It's comical at this point the number of platforms that people adopt, love, and then turn hostile towards their users.
I saw this amish documentary and how they still need to use some modern tech to do their work. One of the people had a cellphone that they only use in a tiny shack a bit of walk from their home, so it adds a lot of friction.
A post went viral here for a culture magazine I work for. It led to the writer getting employee of the month at a big all hands meeting, along with our host shutting down our Google indexing thinking that we were under attack.
Built a few reusable templates and JSON for storing game data (maybe not ideal at scale, but seems to be working for now). JavaScript, CSS, and MDX. Hosted on Netlify which is an 'Official Deployment Partner'. It's light and simple. So far has been a joy to work with.
This is a point I never considered, thanks for sharing. Accessibility is important. Makes me want exhibit my games using CRTs for the ideal experience. This discussion has me thinking about the divide between VR players that experience motion sickness and the ways games try and don't try to fix this.
I may likely be limiting my audience since many people are used to 60fps and higher now. I'm slightly strange in that I think on a visual level, it just does not match my intent as I actually prefer the lack of visual clarity in art.
I do have a fear that most people won't see the intent and instead just see a badly performing game (I have not got this critique yet in every other game I have with intentional low frames yet, but then again my audience cares less about performance and more about the experience). Here is the game for reference that I am locking to 30fps.
Many people seem to really enjoy the experience. I believe I can get away with this specifically because I don't care to make my games fun. They are art pieces made with game engines in a sense.
I'm curious what you think of games at low frame rate for artistic intention. I'm making a game and locking it at 30fps not for technical limitations, but because I actually like feel of it compared to the overly smooth high FPS. The game I'm making isn't fast paced so it feels appropriate. I sometimes lock my games to even 14fps.
I feel the same. Comment sections can be a nice place for further discussion, but so often I find that they derail the bloggers original thought and it's like another article within the article. When you're blogging something informational it might make sense, but personal stuff I'd rather just keep it as my own thought and let others interact further in private if they want.
Same. All this AI art slop has made me get back into making art. I get that trying to copy others is a good way to learn, but what motivates me now is creating something that feels original and unique. Something that an AI would never try to create because it has no knowledge of its existence. You can create your own genre and aesthetic. There isn't a standard way of making art.
Ultimately an app like this caused more joy than harm. I'm all for people vibe coding fun little things like this when the stakes are low. Would prefer to see more non coders with diverse ideas feeling empowered to start a project rather than them seeing a huge wall to climb and never starting. The web needs more silly apps from silly people.
Been working on a games curation site that is focused on hyper specific themes (https://exhibitplay.com/). I find game genres to be so broad, which makes discovery a boring process. My idea is to take a curatorial approach and make collections that highlight the themes that exist within genres.
It's pretty simple, JSON data that I manually fill out and display in a grid. Takes some inspiration from Letterboxd lists. Future plan is to run online and in-person exhibitions for smaller curation and to commission writers and other curators to provide further depth and insight into a list.
I have no plans to turn this into a profitable thing. It's a pure passion project which I hope will benefit researchers, academics, other curators, and the whole game community. It's a resource as much as it is a celebration.
So much of my growth and maturity came from University. It gives you the time, resources, and space to learn and unlearn in a supportive community environment. Provides a structured environment to meet others on a similar path. So many people that start work after highschool end up in a career track of life where work is the only thing they can imagine in life. It's hard to break out of that.
I have an xperia compact phone I bought for $50 in Japan. It's a bit slow, but I don't do much on it other than jot down notes, maps, photos (the lens is a bit broken so it creates a cool lens flare effect), and messaging. Fits nicely in my pocket and hand. A giant phone just seems so silly to me.
It's astonishing. A bit scary actually. Can easily see the role of front-end slowly morphing into a single person team managing a set of AI tools. More of an architecture role.
Thanks for sharing. This is the key point in rituals. They mark important actions and thoughts with intention. Especially important in contemporary life where everything moves so fast and our attention is diluted - taking the time to slow down and notice an occasion with something more than a passing thought is a special act.
I've had access to therapy and was lucky to have it covered by my employer at the time. Probably could never afford it on my own. I gained tremendous insight into cognitive distortions and how many negative mind loop falls into these categories. I don't want therapists to be replaced but LLMs are really good at helping you navigate a conversation about why you are likely overthinking an interaction.
Since they are so agreeable, I also notice that they will always side with you when trying to get a second opinion about an interaction. This is what I find scary. A bad person will never accept they're bad. It feels nice to be validated in your actions and to shut out that small inner voice that knows you cause harm. But the super "intelligence" said I'm right. My hands have been washed. It's low friction self reassurance.
A self help company will capitalize on this on a mass scale one day. A therapy company with no therapists. A treasure trove of personal data collection. Tech as the one size fits all solution to everything. Would be a nightmare if there was a dataleak. It's not the first time.
This looks similar to Speak. I took part in their Japanese language beta and enjoyed it. It's an interesting use of AI and I did learn a lot fast. My biggest problem with these are that they feel like magic until it suddenly doesn't. Weird pronunciation and strange replies. It comes nowhere close to replacing a tutor or speaking partner yet. I am optimistic as the tech improves fast.
lowbackgroundsteel.ai sounds really promising. I don't really care for it as a clean AI training source, but I'm interested in a curated internet where I know it's not diluted with generative content. I'm not sure what that would look like when it comes to social media. This AI era has made me return to reading physical books as a hobby and engaging with offline/non-anonymous online communities more. Confidence in authenticity is one of the most important things for me these days.
If your country allows it and you can afford it, I recommend every graduate to do a working holidays visa in another country. Embed yourself in the community. Volunteer, work odd jobs, practice art , learn a language. You'll find what you unexpectedly love and hate during that time. Following the tracks of life and getting a career out of college sounds safe and comfy, but you'll be surprised what new joys life can throw at you when you go off the beaten path a bit.