1,522 karma · joined July 1, 2012
Does it mean this machine has the potential of having amazing battery life since it can be fully programmed? I am talking as close to MacBook Pro level (not accounting for arm vs intel/amd difference).
"the time invested was much more and resulted in a bigger project, but I still feel I have accomplished less."
The 486 DX2 66MHz was the target platform for gaming during almost two years (1992-1994). That was an huge achievement back in the days to be at the top that long.
> I would NOT allow people to write tests
> now [...] we started with tests from the ground up
Doom does not use mode-X :P ! It uses mode-Y.
That being said as a 47 years old having given 40 years to this thing as well, I can relate to the feeling.
There is also an interview of Dave Tayor explicitly mentioning compiling Quake on the Alpha in 20s (source: https://www.gamers.org/dhs/usavisit/dallas.html#:~:text=comp... I don't think he meant running qbsp or vis or light.
"When Unreal came out, it supported three renderer. Software, Glide, and PowerVR."
My MMX Pentium MMX 233MHz (512x384 with Creative Voodoo 2, patch patch 223 from https://oldunreal.com/downloads/unreal/oldunreal-patches/) benchmark, the intro goes from 60fps down to 10 fps when the whole castle is seen in the intro. When I start the game, in the cell, I can see 20fps.
I think the CPU is too light for this game. Definitely a title that requires a Pentium II.
Note that all fps gathered with "stat fps". There is a timedemo (https://www.gweb.me.uk/gweb/unrealsetup.htm) that I shall give a try someday.
Zero effort in presentation but the pure gold content proves that the fluff does not matter the slighest.