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exolab

77 karma · joined June 28, 2011

exolab.de
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exolab··on An Ad Blocker Opens the Gate, Ever So Slightly
The quality of targeting differs greatly depending on

a) the technology used b) how much exposure you have to technology that can capture your interests (or your socio-demographic profile etc.)

If you use Gmail you will find that their ads are usually quite a good match for your interests, because the amount of exposure with Google is huge for the average user, and because they can use semantic contextualization on your mails...

exolab··on How games cheat to help players
And now, after lv. 3, I think I understand your approach. IMHO you should explain that buying for cash is an alternative for the lazy. Still I think that if you go down the IAP road, you should only ever charge for additional content (e.g. the next 50 levels), and not for power ups for the game.

Just my 2 cents (sorry, couldn't help it).

exolab··on How games cheat to help players
And then I get the vanilla sword for free after lv.2? Dude, you are confusing me. What would have happened if I had bought that sword after lv. 1?
exolab··on How games cheat to help players
I bought the game to see how you implemented that. The game is 99 cents. Before the second(!) level, I am asked to buy a blade. Turns out

a) I have to buy money to buy a blade (WTF?! Either you charge for the game or the in-app purchases) b) I cannot close the buying menu without buying anything c) It is completely unclear to me how the practice blade is different from a "real" blade

You talk about how you detect players' intentions. My intention was to buy a game for 99 cents. Not for 10 bucks.

Seriously...

exolab··on How (not) to sell your iOS app
I know how you feel. I invested a lot of time in a game that just isn't selling. Nor is the free version. I mean what is wrong with free games? :)

I think sometimes we just fail to see that our games are really crap. I totally fell in love with the idea of a real-time multiplayer quiz for the iPhone. But nobody else did.

[EDIT]I am not saying your game is no good. I haven't really played it. More of a general comment on how we may not fairly judge our own work[/EDIT]

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