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1,405 karma · joined November 17, 2010

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CogniToys: Smart Toys Powered by IBM's Watson

kickstarter.com·3 pts·exch·
0

Multiplayer Tron light cycles through SSH

github.com·1 pts·exch·
0

Using throttling to reduce network errors

joostdevblog.blogspot.com·2 pts·exch·
0

Why composition is often better than inheritance

joostdevblog.blogspot.com·192 pts·exch·
90

Solving path finding and AI movement in a 2D platformer

joostdevblog.blogspot.nl·2 pts·exch·
0

How we solved an infamous sliding bug

joostdevblog.blogspot.nl·65 pts·exch·
22

Why Scrum is fundamentally broken (but we still use it)

joostdevblog.blogspot.nl·8 pts·exch·
10

The Reliability of Go

andrewwdeane.blogspot.com·150 pts·exch·
139

From melee to ranged: the most difficult design decision in Awesomenauts

joostdevblog.blogspot.nl·1 pts·exch·
0

The indie marketing plan

joostdevblog.blogspot.nl·3 pts·exch·
0

Shining a light on how pitching to publishers works

joostdevblog.blogspot.nl·1 pts·exch·
0

Our experience with crowdsourcing translations

joostdevblog.blogspot.nl·1 pts·exch·
0

The craziness that is joysticks on PC

joostdevblog.blogspot.nl·6 pts·exch·
0

Optimisation lessons learned (part 3)

joostdevblog.blogspot.nl·3 pts·exch·
0

Optimisation lessons learned (part 2)

joostdevblog.blogspot.nl·1 pts·exch·
1

Optimisation lessons learned (part 1)

joostdevblog.blogspot.nl·3 pts·exch·
0

How to really involve a larger team in the creative process

joostdevblog.blogspot.nl·1 pts·exch·
0

What Awesomenauts almost looked like

joostdevblog.blogspot.nl·1 pts·exch·
0

Programming with pasta

joostdevblog.blogspot.com·2 pts·exch·
0

The lasagne theory of game design

joostdevblog.blogspot.com·32 pts·exch·
2

How Awesomenauts' water effect was made

joostdevblog.blogspot.com·5 pts·exch·
0

QArt Codes: Applied Reed-Solomon coding

research.swtch.com·45 pts·exch·
2

Depth of field blur: the Swiss army knife that improved the framerate

joostdevblog.blogspot.com·111 pts·exch·
19

How a geek dad and his 3D printer aim to liberate Legos

forbes.com·6 pts·exch·
2

A universe of self-replicating code

edge.org·10 pts·exch·
0

How we made the Awesomenauts level art

joostdevblog.blogspot.com·2 pts·exch·
0

The weird cause of Swords & Soldiers network errors

joostdevblog.blogspot.com·7 pts·exch·
0

How to make your staff more creative

wired.co.uk·1 pts·exch·
1

The Power of Introverts: A Manifesto for Quiet Brilliance

scientificamerican.com·112 pts·exch·
55

Lamest bug we ever encountered

joostdevblog.blogspot.com·76 pts·exch·
23
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