328 karma · joined December 14, 2009
While it may be a large undertaking for your organization, I wouldn't consider any of these to be irrational changes in API from 3.2 to 3.3: http://www.javascriptmvc.com/docs/done.html
Backbone/Knockout may be well maintained but their scope is fixed. CanJS has gone from the times of $.widget() to <app-component> while maintaining backward compatibility.
Addendum: The intended audience for this article will not share these same properties.
Maybe I should re-visit it.
The goal was to illustrate how unique dependencies could be packaged separately for progressive loading while navigating single page javascript applications.
If you're interested in the real deal though, checkout http://stealjs.com/docs/StealJS.why.html#section_FasterLoadi...
I had to write the scripts to implement this concept myself and it wasn't a quick and easy task. It would had gone along a lot easier if I was able to abstract away some of those queries with a tool like this.
GigYard focuses on helping people describe their unique qualifications so that they can be offered as specific services. Then gives customers the tools sort through those qualifications in order to find what they're looking for. It also takes a more hands off approach and expects that the customer and service provider work together. Similar to the way Craigslist works for buyers and sellers.
I'll look into the type thinness. Thanks for the feedback.
The biggest difference from TaskRabbit is likely the direction of communication. GigYard encourages you to seek out and engage a candidate based on your needs. While TaskRabbit encourages you to describe your needs then promotes them to candidates for bidding.
For simple tasks I think the TaskRabbit approach works well. I expect that GigYard will be used to find service providers that meet more specific requirements.
I'd rather not get distracted by potential issues like that for now. If GigYard gets enough users to upset Fiverr over a potential registered service mark conflict, I'll consider that a good thing.
I do have a ton of the app built. I'd actually be done if I hadn't made a silly mistake a while back while migrating computers and having to redo a bunch of work.
As a side project though, the amount of work I accomplish in 4 months is something that is entirely unique to my situation. And in this cas I'm terrible at marketing copy, design, etc. So I'm proud of what I've accomplished.
Thanks for your feedback!
http://www.amazon.com/Ledwholesalers-Changing-Flexible-Yours...
I believed it was such a necessity that I worked on building a MVP for about a year, but then gave it up a few months ago. The project was way outside my technical ability even after all that I learned and I had absolutely no experience with analytics in general. It was a bad decision to work on it for any period of time, let alone a year. Especially since I had other ideas that I was better suited to build and believed more in.
Now all that's left of the project is a demo video I put together for a job application. This isn't really what I had in mind then, but what the hell...
Show HN: Real-time, visual, click-path, analytics (pathtrends.com) http://vimeo.com/27327367
1/4 scale grave digger: http://www.youtube.com/user/rcWizzard/videos?sort=da&vie...
Matthias Wandel's various projects: http://woodgears.ca
Giant robot project: http://www.youtube.com/playlist?list=PL13A11662BDE6EB83
But at some point, I end up convincing myself that it's a bad investment of my time. Some examples:
- The above referenced 1/4 grave digger project would be an awesome test of my fabrication skills. But when it's done, I won't enjoy playing with it. 1000's of hours for "push stick forward, vehicle goes foreword". Kind of like lego's, the fun's all in the build.
- I'd love to get into woodworking, but I already have all the furniture I need. Why would I invest in a 1k wood shop (that's CL prices)? What would I create with all the tools and experience? I'm not going to quit my job as a programmer to become an entry-level woodworker.
- I'd love to build my own sawmill (kind of like Jaimie), and build from nature in general. But where would I get wood? Can I make it cheaper than store bought? Do I have the time to invest so that I don't wind up having to go to the store anyway?
- I'm really fascinated by CNC, 3d printers, and metal casting. I want to be able to make my own stuff, and excuse myself from a consumer culture. But those things all involve pretty significant money/time investments. And who are we kidding? After that huge investment, what am I going to print/cast/machine.. that would be worth that investment?
And that's the motivation for my side project.
I received a call the following day and was told I was a top candidate. As the interviews progressed with each founder (3 of them), I started to get the impression that they also wanted a designer. I was super careful about managing their expectations and let them know I wouldn't count on my design skills for anything more than "not ugly".
I didn't get an offer.
This is the second time in my very remote, limited experience I've speculated a startup hiring stereotype that has later been echoed in the community. I've convinced myself that both indicate the lack of experience that startup founders have in hiring. Yet another reason I suspect founders can't find talent. After all, what kind of established, motivated and passionate, developer/designer would want to bet their livelihood on a startup that doesn't pay well, isn't clear about its expectations, and shows signs of inexperience?
It was immediately obvious to me, the downsides you suggested. In my simple case it was an append interface, not an edit interface, so I stubbornly worked around it by creating orphaned models that are bound to my user editable view, and then get added into the app focused collection once submitted.