3,700 karma · joined July 31, 2019
But I'd want to see some kind of clouds storage sync to actually use it for anything practical.
Maybe it could include YJS, with agents taught to use it, and save/load them to Google Docs?
Playwright e2e tests are harder to maintain than pytest code, so I wrote a test just for that one case, and while I was at it, a few other input strings that seemed like they could be problems.
If the function had no test coverage at all, I probably would have tried to get it with an integration test, because that would mean the callers also weren't getting tested.
Wearing gloves and washing your hands five million times is more annoying than just using lead free.
And even with perfect precautions, the flux expands and makes it spit tiny little balls, which then contaminates your whole work area with a somewhat fine dust.
It's probably not gonna be 100% shiny, that's fine, it just has to wet effectively instead of just kind of hovering in a blob.
Lead free is the only thing I use unless I'm repairing some old pre rohs era thing I guess, but I generally don't encounter many of those.
Not supported by any open third party firmware usually, but that's fine with me.
One thing to watch out for is tip grounding, some cheap irons leak a few volts at micro to milliamp level power, relative to ground, which could matter if you solder very sensitive things that are grounded, which you probably don't.
DIY fume extractors are hard to do, you need powerful fans unless you have an arm to put the extractor right above the iron. Also remember that when it's just sitting in the stand, it will still smoke for a few seconds, so the extractor must cover that too.
Those thin wispy activated carbon pads probably aren't doing much, you need actual particulate filtering like a HEPA or similar, but almost anything is better than having the smoke directly in your face with no fans.
Although this seems to be focused on specialist professionals, and I was focusing on things that are universal enough that a non specialist wouldn't be annoyed about buying for a project.
It would be nice if it had wiki-like info for any specific oddities that professionals would know.
Some of the stuff on there is pretty surprising, like leaded solder and the FX-888D soldering iron, in the age of C210/C245.
A lot of the time the thing you already have is totally good enough, but it's not what you'd buy if you were buying new.
Just be sure you set the simulation step size appropriately if there's high frequency stuff happening, or the results will not make any sense.
Having a tie bar with a screw into each half, or even just some bosses to prevent lateral movement would be nice.
The C instead of C++ or Rust SDK would be a major negative point for me, but I'm sure the more hacker minded people will love it!
I usually prompt with very specific architectures, defining classes, functions, and JSON schemas, plus what libraries I want to use, and that seems to work, most of the time.
I generally use AiderDesk with MiniMax M2.5
Usually if I notice anything of interest to others, it just winds up in a group chat.
As far as I know, Places that actually care about safety apply all of them at once.
They add layers of failsafes that don't rely on humans, they make the automation better and better, and for the most critical stuff, they continue training for things that will almost certainly not happen.
And for the rare(depending on personality) cases where we care about the pilot's ability more than the result, just don't automate at all.
https://eternityforest.github.io/Stuffer/
Not an app, but a productivity system, partially refined by telling AI every time I forgot anything and asking for research references on human error that are relevant to that specific mistake:
Most of the actual functional "backend" parts come from computer science and various research used in safety critical industries (Like Crew Resource Management), but the general aesthetic is heavily tabletop influenced.
I haven't done much with most of the explicit "gamification" elements like habit trackers use, because those usually don't actually feel like games, they're mostly just performance metrics without any story or gameplay mechanics.
I think it would be cool in theory to have some sort of XP system, but mostly everything I've seen seems too much like bookkeeping overhead.
In real TTRPGs, the points actually represent something, but with habit trackers, they're representing results that already exist automatically in the real world as a consequence of the habit.
So far, I think it is in fact worth it, but only in specific use cases, like very rarely accessed items with no obvious place, and making sure your AV gear you bring to events comes back with you.
* Every item is a container, unlimited nesting
* Everything stored in the browser with YJS, very clunky peer.js or manual file sync available
* Select an object, click add items, scan QR codes to add those items
* There's also NFC support on Chrome mobile
* Generate random printable QR sheets(Still need to fix sticker alignment issues)
* Tracks where an item was last scanned with GPS
* Save container contents as a loadout, check contents against loadout
* Can mark a container as needing re-inventory, contents that haven't been re-added after that show a warning
Now I use Kopia, no real complaints there. I used to use Borg but until recently it needed some fussy extra community package to work on Synology.
Something future proof for new chemistries, consumer friendly and self protected, able to be series-es and paralleled if needed, etc.
Maybe even designed to be an external part of the case like 2 way radio and tool batteries, with the option of a retaining screw for toys and tamper resistance.
A few different sizes, from keychain up to power tool, and paralleling adapters to go bigger.
The electronics would probably cost pennies in volume, just like the tech that goes into those lithium AAs with built-in chargers and buck converters that are almost really awesome.
I used to do the FHS style organizing things by category, but now I'm pretty strongly against non-isolated project environments.
Obviously that's not good enough, but I'd much rather have AI tests than poor test coverage.