brilliant!
2 karma · joined February 27, 2020
(async function(oracle, punch, delay) {
async function sleep(ms) {
return new Promise((resolve, _) => {
setTimeout(resolve, ms)
})
}
for (let i = 0; i < 100; i++) {
const state = oracle._state
const block = oracle.predictNextPunch()
oracle._state = state
punch(block === 'L' ? 'R' : 'L')
await sleep(delay)
}
})(oracle, punch, 150) (async function(punch, delay) {
async function sleep(ms) {
return new Promise((resolve, _) => {
setTimeout(resolve, ms)
})
}
for (let i = 0; i < 100; i++) {
punch(['L', 'R'][(Math.random() * 2) | 0])
await sleep(delay)
}
})(punch, 150)
"cheating" player: (async function(oracle, punch, delay) {
async function sleep(ms) {
return new Promise((resolve, _) => {
setTimeout(resolve, ms)
})
}
for (let i = 0; i < 100; i++) {
punch((i + 1) < oracle.minForPrediction ? ['L', 'R'][(Math.random() * 2) | 0] : oracle.predictNextPunch() === 'L' ? 'R' : 'L')
await sleep(delay)
}
})(oracle, punch, 150)
is it possible to do any better? i haven't fully read frog/oracle codeanyway, thanks for the submission
should be
> for index, item in enumerate(menu, start=1):
for the example to be correct :)