I built a few native iPhone apps 15 years ago, but these days do my tinkering in web tech and "Save to Homescreen." Probably couldn't do this if I wanted functionality like photo/video editing or heavy 3D, but for my relatively simple use case, Webkit is fine. This has the benefit of completely bypassing the App Store, and lets me share apps by just linking to them.
I wrote some tutorials for making "grid-based" games that might give you some inspiration (https://ganbaru.games/writing-grid-based-games/) It's actually kind of crazy how many different types of games work with this approach.
If you're familiar with web development, you can make games with HTML/JS, which is almost its own "engine." Think DOM elements for sprites, CSS animations for movement, requestAnimationFrame for an update loop, etc. This has the extra benefit of zero friction for players -- no native app installation necessary!
I don't think it's iPhone vs. Android, rather "mega-corp $$$" vs. hobbyists. At the point where Android could be considered "open" (e.g. removing Google Play Services, etc.) you've lost a lot of the functionality that people come to expect from a smartphone. Sure, there are workarounds, but let's be honest: they're hacky and not a great experience.
He did treat Woz terribly in many ways, but without SteveJ, Woz's inventions would never have found the audience they did. I think Woz is OK with how things turned out.
You're looking at it from the modern perspective. What Microsoft did was use their monopoly power to destroy a potential competitor -- the first step of the "EEE" trifecta.
I would find it strange if someone introduced themselves to me with their business title. I sometimes ask "what do you do for a living?" as small talk, but that's solicited.
yeah, it seems like the target market for a privacy-focused device like this are the nerds who could do it themselves and be more confident of the results
Re-launch FirefoxOS -- not for smartphones, but as a privacy-focused ChromeOS competitor. Give students Mozilla/Firefox brand awareness while prying them out of Google's clutches.
Funny, I was at my previous company almost exactly two years. They never even gave me a cost of living increase, much less a "raise." So I was effectively earning less each year. Change needs to happen from both sides if extended tenure is the goal.
Different audiences, I guess. I know lots of people _only_ use dedicated apps. For me, the friction of needing to search an app store, then download in order to play, is too much. I'd rather click/tap a link and be able to start playing.