265 karma · joined September 22, 2011
I'll just leave this here: https://jax.readthedocs.io/en/latest/pallas/index.html
We felt that Windows CPU support was important so everyone can run JAX, even if it's not always the most-accelerated version of JAX. And we got some great PRs from the community that helped fix a few open issues.
We don't support Windows GPU because we haven't had the engineer bandwidth to support it well.
We recommend WSL2 for GPU on Windows at the moment because that is a compromise: it allows CUDA support, without us having to support another release variant.
But we welcome community contributions!
We release Windows CPU wheels (https://pypi.org/project/jaxlib/#files). So JAX on CPU works great on Windows.
We don't release Windows GPU wheels at the moment, but that's because we're a small team and none of us use Windows personally. We welcome contributions!
(I verified that the Windows CUDA GPU support built as recently as two weeks ago, but I don't have the ability to test that it works.)
We recommend WSL2 because that's just using our existing Linux CUDA release.
Other states even have forms for you to submit this calculation to them, see for example New York's IT203-F Schedule B. But you still have to apportion the income between states like this whether there's a form to do it on or not.
I had a 4k 32" monitor at work and found that it simply didn't give sharp, high resolution text, driven by either a Macbook or by a Linux box. And you wouldn't really expect that, either: a 4k 32" monitor is only ~140dpi, which is only marginally higher resolution than the ~100dpi screens we had for many years.
I think the best point of comparison for the Dell UP3218k monitor which I have is a Retina Macbook Pro screen: subjectively, it's a similar experience in terms of text sharpness and legibility (>200 DPI, glossy), just in a 32" form factor.
I suspect 8k at 32" is actually a bit higher resolution than necessary (~280dpi), but there's nothing else on the >30" high resolution monitor market other than Apple's 6k display, which is significantly more expensive.
Be aware that there's no Mac OS support for 8k displays, but Linux and Windows on a desktop with a reasonably modern NVidia GPU work great.
I tried playing a few games at 8k (just for fun) and found that it simply wasn't worth the frame rate hit, or really even that noticeable an improvement with the assets in the games I tried.
One nice property of 8k resolutions is that they have an integer scaling factor from both 4k (2x) and 1440p (3x), so if you have an 8k monitor you can play games at either of those resolutions with high quality scaling.
We haven't tried combining them yet, but we think it would be fun to explore (https://github.com/google/jax/issues/1870). For example, you could use Numba to hand write a numerical kernel that then participates in a machine learning model that uses JAX automatic differentiation.
Comparisons are hard in general and I don't have a good answer for you right now, but keep in mind most of these libraries are from researchers openly sharing the codebases they develop for their own work. We see the role of JAX as analogous to NumPy, that is, a common substrate on which folks can build these sorts of tools.
We'd like to take this opportunity to give a shout out to some of the awesome projects folks are building on top of JAX, e.g.,
* Flax, a neural network library for JAX (https://github.com/google/flax)
* Haiku, a neural network library for JAX inspired by Sonnet (https://github.com/deepmind/dm-haiku)
* RLax, a library for building reinforcement learning agents (https://github.com/deepmind/rlax)
* NumPyro, a probabilistic programming library on top of JAX (https://github.com/pyro-ppl/numpyro)
* JAX-MD, a differentiable molecular dynamics package built on top of JAX (https://github.com/google/jax-md)
You might also like the per-example gradients example that appears first in the JAX Github page: this is only one line of code, but important for research areas such as differential privacy.
(420 TFlop/s, 128GB HBM)
https://www.amazon.com/Apple-A1385-Adapter-Charger-iPhone/dp...
I see two sellers offering an iPhone charger, ostensibly genuine and new, as low as USD 3.19.
Compare with the Apple listing for the same item for USD 19: http://www.apple.com/shop/product/MD810LL/A/apple-5w-usb-pow...
There is no way you can be selling the genuine product at that price and be making a profit. I don't know what Apple's wholesale price for chargers is, but it is presumably more than USD 3.19.
Amazon has lost at least two orders from me recently because I had no confidence that I would receive a genuine product.
https://github.com/tensorflow/tensorflow/commit/1e67c90e2cac...
https://github.com/tensorflow/tensorflow/tree/master/tensorf...
The corresponding documentation hasn't been pushed yet; I'll post a link when it is up.
Note that XLA is work in progress --- we're releasing the code early because we want to get the community involved. The GPU backend is in good shape, and improving by the day. We haven't had as much time to devote to the CPU backend, and it only has limited support for parallelism. Contributions welcome!
XLA also has an experimental ahead-of-time mode, which we think will be particularly interesting for some production and mobile deployments. This is all work in progress though, and we're looking forward to getting the community involved.
Unofficial answer: no promises, but it should be open-source soon. It may even be released in the next day or two. Watch this space!
I also use the Dell 5k monitor with a PC with a Geforce 980 GPU; it works surprisingly well in Windows 10. (You can even play some games at 5k ---- Civilization VI is really pretty at 5k!)
Linux support is woefully bad, however. I guess this will change as these HiDPI configurations become more common.
My only complaint is I wish the monitor was a touch larger. I would be very interested in a 32" 8k display when the price drops a little bit; 4k 32" displays just don't have a high enough pixel density for my taste.