16,819 karma · joined November 1, 2010
You might like some of the stuff I draw...
The Tarot of the Silicon Dawn: Bright, cartoony, full of modern imagery. There is a card named "Recursion", which has a type-in Python program in the text explaining it. Available on any big online bookstore (Amazon, B&N, etc) or ask your local comic/game/occult/book store. Decrypting Rita: A sci-fi web comic about a cyborg/robot lady with reality issues. Completed. http://egypt.urnash.com/rita/
I do not consent to my comments here, or anything by me you may find elsewhere on the web, being used to train your AI.
You, a young adult who doesn't check: I'll get one! runs up debt with an interest rate 4x what your mom had to deal with thirty years ago HELP I'M SUPER BROKE AND BANKRUPTCY IS A LOT HARDER THAN IT WAS THIRTY YEARS AGO TOO
You, a young adult who checks: The interest rates are 4x what they were when I was in your situation. This looks like a much shittier deal than it was for you.
Only 40,960 words of memory. That’s only 90kb total memory to split between our code and the memory it needs at runtime.
Looking at a copy of Doom on the Internet Archive (https://ia800404.us.archive.org/view_archive.php?archive=/15...), DOOM.EXE is about 709k, and DOOM.WAD is about 11159k.
I think that's a pretty solid no.
Also it's a 250khz CPU. Not megahertz. Kilohertz. It's slower than the 1MHZ 8-bit home computers like the Apple ][ or c64.
"Running" Doom might be possible with some insane hack that offloads storage and/or processing to more modern hardware crammed into the UNIVAC case but given that this is one of two UNIVACs in the entire world, and the only one that actually runs, I don't think the museum is gonna let anyone cram a Raspberry Pi up in there.
This is a machine that has been trained on vast amounts of stolen data.
This is a machine that is being actively sold by the companies that build it as something that will destroy jobs.
This is a machine that has a lot of cheerleaders who are actively hostile to people who say "I do not like that this plagarism machine was trained on my work and is being sold as a way to destroy a craft that I have spent my entire life passionately devoted to getting good at".
This is a machine whose cheerleaders are quick to say that UBI is the solution to the massive unemployment that this machine is promising to create, and prone to never replying when asked what they are doing to help make UBI happen.
Sure, you can say that most of the problems people have with AI are problems with capitalism. This isn't wrong. But unless you can show me an example of how these giant plagarism machines and/or the companies diverting ever-larger amounts of time and money into them are actively working to destroy capitalism and replace it with something much more equitable and kind, then your "this machine will free you from your labor" line is a bunch of total bullshit.
god I wish Adobe understood this
Nice username btw. Very yiffy.
I mean, sure, major props for kludging your own video generator in there, but...
https://www.tombihn.com/blogs/main/fall-2025-factory-update-...
It could still use a paragraph or two of "why we believe it's important for this particular decentralized private messaging app to exist when there are about six hundred other decentralized private messaging apps out there that nobody but people who care passionately about decentralization are using", though.
(This is not a question that I feel their FAQ addresses, either: https://getsession.org/faq)
It's aleatoric music: https://en.wikipedia.org/wiki/Aleatoric_music
If you don't want to subscribe to this newsletter to read about this program, https://archive.org/details/analog-computing-magazine-41/pag... is a link to the original article. And here's a video of it in action: https://www.youtube.com/watch?v=1glIV5yulw8
Finding letters regarding it in subsequent issues, is left as an exercise for someone else. :)
This article has now made me intensely envious of the Atari users who got actual assembly code source along with their long strings of hexadecimal type-ins, us c64 kids just got pages and pages of incomprehensible hex in everything except for Transactor.
I then wonder how much recalibration I would have to do when one of them broke and I was poking directly at the screen.
Using a model is posing a live person and/or some objects and setting up lights and painting from that. Artists have done this for years. I've done this. Rockwell did this.
Using photo reference is taking photographs (yours or others') and working from those. I've done this. Rockwell did this too!
Tracing is placing your reference image beneath or over your canvas, and tracing the contours you see in it. Tracing paper, chroma-key, projectors, camera lucidia, tracing the image onto acetate and taping that to your Amiga's monitor to trace it again in DPaint, dropping ref into one layer in Photoshop and working over it in another one, these are all methods of tracing. I've done them all! Rockwell probably did this now and then, with the caveat that a pro's tracing is a very different beast from a beginner's - it's easy for a beginner to just trace the contours with no thought as to how they come together into a 3d shape, and get a drawing that feels dead and lifeless and subtly wrong. Saying someone's work looks like a tracing is kind of an insult.
Rotoscoping is explicitly a process of tracing/referencing a sequence of images to produce a sequence of images rather than a single image. It is related! But this article is entirely discussing the way demoscene artists would reproduce a static image, so roto does not apply here. Rockwell painted static images; he never did this.
(It's certainly possible that Rockwell could have taken single frames of film and had them printed for reference, but that's still not roto. Roto's explicitly an animation process that results in a series of drawings based on your film/video ref.)
https://en.wikipedia.org/wiki/Rotoscoping
Spaceballs’ State Of The Art and 9 Fingers are a couple of Amiga demoscene productions that relied on rotoscoping.
Here's a dissection of the title screen of Shadow Of The Beast (1989), for instance: https://codetapper.com/amiga/sprite-tricks/shadow-of-the-bea... - you can find a ton of video of this game very easily, go have a look.
Magicore is generally a bit zippier than most Amiga games, so many of them were kind of chunky and sluggish when I look back at them. Also the dev notes on using modern compression schemes that use what would be apocalyptic amounts of RAM and CPU by 1990 standards to crunch the data are amusing, but it's not like 1990 me wasn't used to chilling out for a few minutes between levels for a disc load, it was still worlds faster than the horrible load times of the C64 that was my first computer.