State of Kdenlive
kdenlive.org
kdenlive.org
Choose wisely! Resolve is available for very little money and not only a much safer choice, but you will also learn to use an industry standard tool and might be able to monetise that skill one day.
Kdenlive is a hobbiest project and is probably still ok for occasionally splitting a downloaded YouTube video or converting your OBS recordings, but never should you remotely think about using it for a project where you need to rely on your tools.
The developers are not warning you enough, instead still trying to market this software as kind of a serious competitor to pro software, so I do that as a service for the aspiring video editor, taking your downvotes proudly as the price honest people have to pay.
Yes, obviously I write from experience.
I still use it because it's great for quick and simple things, and I save frequently, but it is extremely frustrating when it happens.
He merely comments on it. Those interested either already know (and agree or disagree) or can find out with a test run.
Those aren't excuses, but they are explanations. The competition from Adobe crashes a lot, too. It's not necessarily a competence or money thing.
Also, the windows taskbar in windows 11 crashes a couple times a day for me. And Microsoft is one of the biggest tech companies in the world. And, I'm assuming, very talented engineers worked on that taskbar.
“Vista bad” comments on a forum supposedly frequented mostly by IT people is just plain ridiculous. If you think “Vista bad, 7 good” then you clearly need to reevaluate your understanding of computer technology.
And they do fix crash bugs. All the time. You can see that in the announcements they put out after each release. I think the general perception is that it is indeed becoming more robust as time goes on as new developers have come on board to help. The project is gaining momentum that it hadn't really had before.
I can't really comment on kdenlive, but this sounds kind of overly dramatic to me. I mean, I hope you save and take regular snapshots/backups in case your disk, RAM or just human error destroys anything substantial.
I've never used Resolve primarily so I don't have a good feeling of how they compare, but I have experienced a couple of unexpected, mid-work crashes in Resolve as well. I believe these were tied to my working on a machine with an Intel iGPU, which at least at the time seemed to be... discouraged, I'll say, by the Resolve community due to known stability issues. Possibly the root of evil with Premiere as well, but again, doesn't seem to be a major problem for kdenlive.
What I will say is that I personally prefer Shotcut to kdenlive. Both are basically graphical frontends to MLT, the actual media toolkit/editor (driven by XML files). Shotcut has a simpler, more user-friendly UI than kdenlive and also seems to be a bit more stable/performant. kdenlive is more featureful. I think most people should try both because it probably depends on your workflow which is more convenient.
I’d say its closest “competitors” are really Resolve and iMovie (much more robust than iMovie but same market more or less) since anyone who’s doing this professionally is going to pay for Avid/Premiere/Resolve Studio/maybe FCPX and not use kdenlive. Resolve is more geared towards casual use and hobbyists, while still being powerful in its own right (and free, of course).
Premiere is a (finicky) subscription based professional tool. kdenlive will never be a replacement for that and doesn’t strike me as an attempt at one.
Things like that: https://www.lucasfilm.com/news/lucasfilm-originals-the-editd...
I think Media Composer always had a lead in feature film / TV. It's possible Premiere Pro had a lead in other markets.
Resolve has an amazing free-as-in-beer version and the fully paid for one is currently £225 - and that's it, you've bought it, no subscription. Adobe biffed that one.
For VFX you've got a separate app, Adobe After Effects, which was absolutely amazing, but Resolve uses a node-based VFX chain rather than AE's Photoshop-like layers. Now okay, if you're used to AE and layers then nodes are a steepish learning curve - but if you're already using Blender or Unreal Engine (and lots of VFX folk are) then it's a nice simple jump.
Resolve's training material is way better than Premiere's, too.
The cost of an Adobe subscription just makes no sense to me anymore unless you’re a photographer or graphic designer primarily as BMD hasn’t replaced that pipeline (yet). For video and vfx work fusion is great. Anything more advanced in the animation/effects world and you’re leaving NLE’s entirely anyway.
Also let’s talk about Adobe cloud manager…
Edit: it would be ~$60/mo for the above in creative cloud. $720 a year.
Film industry people who work 50 hour weeks editing video give negative fucks about what OS it's on or whether they can open a python console. They do not see submitting bug reports on github as a stimulating intellectual exercise. They need it to work without a crash for 50 hours a week, and that's why their workplaces take the $1000/seat/year hit. Same reason you see auto mechanics spending $200 for one snap on wrench instead of a whole harbor freight set.
god I wish Adobe understood this
Meanwhile resolve is fantastic and it's free.
I would suggest a self contained version on stable distros or running on a rolling release whichever is practical.left to take advantage of said improvements.
I would also suggest that performance under Windows may be less tested. I personally wouldn't use it there.
All I'll add is that if this was 5 years ago, I'd completely agree with you as I've had my timeline completely screw up before, or other unusual behaviours that ended up causing a project reset. And I'm not the only one[1], I remember this video when it came out.
But while I'm not a regular YouTuber or videomaker, I still use Kdenlive about once a month and anecdotally it hasn't done this in at least 4 years. However, having software that you spend so much time working with ruin a project is legitimately traumatising, so I understand your strong feelings.
With Davinci Resolve I have to intentionally plan on making a video to be willing to use it, because it's much heavier, doesn't support the audio in most of the source videos I am using, so I have to convert that first, and does a lot more than what I usually need.
What codecs are you using, and what's the source?
But you are of course right, if I would go for a professional setup I would not recompress it
AAC is pretty horrible quality. Just use PCM, the size difference is nothing compared to the size of the video stream.
I'd also argue that most off the shelf stuff that records videos in any form uses AAC as a default simply because it's ubiquitous and thus has great cross compatibility.
Kate/Kdevelop also feels the same way, but for editors. Just the right amount of features.
I think the Kdenlive option is to move the scrubbing monitor window to the second monitor.
1. A way to play back videos at 2x speed while editing in an intuitive way (DaVinci Resolve does this perfectly).
TBH I'm not sure how this isn't a feature since it's straight up a 2x time saver for anyone editing a video since playing back a 10 minute at 2x is only 5 minutes of real life time.
With Resolve I can actively edit / cut / etc. my videos at 2x speed playback but the exported video comes out as 1x. In other words, this isn't a request to adjust the clip speed, it's 100% limited to playback in the editor. Also audio playback is perfect, it sounds exactly like a YouTube video being played at 2x.
With Kdenlive live you have to adjust the playback speed after every time you make a cut (stopping the video) which is very not user friendly and I don't know what algorithm they are using but the audio sounds really poor at 2x. It seems to skip every other frame of audio so it sounds like it's constantly dropping out and not smooth.
2. A revamped title creator so creating titles is as fast and easy as Camtasia.
In Camtasia it was SO easy to do really basic things like...
- Add image to project
- Drag it onto your timeline, it becomes a track
- In the video preview area, use the mouse to move + scale + rotate it and hold ALT to crop
- Optionally fine tune anything you want with text inputs and numbers
The video preview area even had general purpose guidelines for easily centering objects within the video's frame and other tracks relative to your image's track.It was the most intuitive thing you can possibly use and took seconds to do any type of crop / scale / rotate action.
With Kdenlive, if I want to crop, rotate or scale something I almost always have to find a YouTube tutorial to figure out how to do it. There's 100 ways to do it and all 100 ways are the most user-hostile workflows I've ever seen in any app, like having to manually input X / Y coordinates by hand to move something.
The only reason I don't continue to use Camtasia 9 is because I switched to Linux.
I've made 1,000+ videos and I've absolutely noticed my video quality get worse after I switched to Kdenlive because doing almost anything takes so many more steps. It's like a death by a thousand paper cuts and it makes the video editing process no longer fun.
I wish I knew C++ or I would fix every single thing but I don't. I offered to donate money to the project but it didn't seem like the creators were interested in trading money for features (fair enough). I guess it's just disappointing because the project has really good bones, it has a lot of great features, I want to like using it but the UI for so many super common actions oftentimes leaves me in a state of disbelief.
The landscape was bonkers. After trying lots of free, freemium, and paid trials I finally landed on Kdenlive. At the time I got the sense that it had just recently, within the past couple(max) years, gotten much better and much more usable than a lot of the internet had caught on to. I'd liken it to the Blender 2.5 release. It was perfectly usable on my system for editing 4k video with my basic needs.
Haven't used it over the past couple years but it's nice to see that they have been pushing it forward even harder. Even based on my 2-3 year old experience with it I'd encourage anyone looking for basic, but comprehensive, video editing needs to give it a go.
Edit: I'm not saying it's limited to basic editing. I just mean that it's perfectly adequate and usable without being overwhelming and "unfriendly". Watch a Youtube Kdenlive 101 intro vid and you're good to go.
I managed to track down a few of them while evaluating Claude Code a while back (mostly certain actions doing O(n) scans over all clips every mouse event needing debouncing), and got it mostly back down to tolerable levels again, but have been holding onto them because unsolicited drive by AI PRs are very annoying from a code project maintenance perspective, as the changes are almost certainly poorly factored.
Was half considering creating a Kdenvibe fork, but that would also be in bad taste. So right now I don't know what to do with the diff.
I get annoyed with "drive-by PRs" only when they lack context or are clearly just a way to get some commits into a project (typos and so on), but any findings that can improve my code or its performance is welcome, in my projects at least.
Sometimes you just don't have the time to get a PR to a projects mergeable standards, but the solution as a reference can have a ton of value for those that eventually get a PR across the finish line.
I would say, though, that agentic coding seriously complicates the entire situation...
Since code is cheap now, why not replace reviewing with reimplementing!
I'd love to know more what actually went down there, is there plans about sharing of code or something similar, considering the two applications serve similar use cases when it comes to video editing?
People overplay how unfriendly it is nowadays too, very far from how it was a decade ago, when it was really hard to understand how the UI and UX worked.
I'm using it together with OBS to post short demo videos of my side project. I could use Loom I guess, but I prefer to keep my tech stack FOSS when I can.
Creating "non standard" video resolutions is a bit of a pain though. But I've solved that with an ffmpeg oneliner.
Probably internally everything in a project is referenced to specific frame numbers, which would break if you changed the project framerate.
I'm honestly surprised (shocked!) that video editors don't use a GPU ("video card") for rendering and that it's all CPU based. That would, honestly, never have occurred to me to even try and do this in CPU. Is this merely decades of historical baggage?
Davinci Resolve
* CorridorKey plugin (cutting edge green/blue screen "AI" masking)
* Blender EXR workflows
* Paid (unless buying a really expensive camera)
https://www.blackmagicdesign.com/products/davinciresolve
https://github.com/alexandremendoncaalvaro/CorridorKey-Runti...
Cinelerra GG
* less popular, but had GPU cluster acceleration at one point
* FOSS
https://download.cinelerra-gg.org/?path=%2Fimages
Shotcut
* simple to learn
* compatible with most platforms, but slow
* FOSS
Typically, some people get a DaVinci Resolve license card when buying the "Speed Editor" hardware for a $100 more than just the software. That silly little wheel does wonders for quickly scrubbing though media. GPU VRAM starts to matter again as color grading is one area people want to see preview quickly.
Best regards =3
I did have PowerDirector but have been very disappointed with it so wrote a converter to convert their format to Shotcut's XML format so I can move my projects to Shotcut.
Ideally I'd use DaVinci Resolve but as the free one doesn't support 10 bit I can't try any of the HLG videos I shot on holiday.
https://www.udemy.com/course/davinci-resolve-training-course...
https://www.udemy.com/course/fusion_blender_vfx/ (needs the paid studio version)
Compared to other options, the one-time cost was our best tradeoff for the project. It was a much better value than adobe subscriptions water-marking everything. A low bar to clear, but important to some...
Cinelerra GG should have EXR and 10bit support, but our folks had a hard time figuring out the program even with a manual. ymmv =3
Damn shame.
I do think that the idea that each toolkit has its own native app for each thing you might want to do with a computer is a recipe for a forest of half-maintained nearly-good apps. A lot of the KDE and GNOME app suites feel like checking boxes.
I suspect your crashes may also be related to dependencies, not some deficiencies of the application itself. Try a different build / AppImage / Flatpak, and see if you encounter the same problems.
(Same story, shotcut → kdenlive.)
I just give an LLM a list of files, a set of steps and timestamps, a directory to work in and have it write a bash script that calls ffmpeg. I just view the source videos with VLC and get the timestamps I want.
I mostly use this to edit my YouTube videos and this really beats importing files, dragging things around and all that and it only takes a few minutes to edit now.
Kudos for keeping improving Kdelive.
Clearly you can, if you are currently using Premiere.
I put time and effort to get around the dated and unintuitive UI/UX, but it is too convoluted to do even some basic stuff. and the repeated crashes are too much of a pain to be ready for everyday use.
I tried alternatives such as openshot and shotcut, but they too have a lot of room for improvement. it seems there always a flaw of some kind and a lack of usability for this kind of software.
not taking anything for the time, efforts ad good will the devs put into these software, and many thanks to them for everything. but commercial software benefits from the years of having team of full time employees giving them a serious edge on opensource software for video editing.
i just was a bit shocked to find out Resolve didn't support h.264 on their free tier on Linux, and i don't want to re-encode all my footage to AV1
¹ I don't remember which implementations are subject to this or what the actual terms are.
What's the story with KDE?
How is KDE doing with respect to QT, given that QT is commercial (with LGPL licensing) and has passed through several ownership changes?
Is QT actively being maintained, and is KDE able to incorporate (or better - steer) those changes?
How are they doing with respect to the GTK/Gnome folks? (Did Gnome ever get over their issues? I tuned out around the time of Gnome 3 and the headaches everyone was having with Ubuntu vs. Gnome with respect to the desktop compositor.)
Should I choose Gnome or KDE for a desktop environment? (This is not a moral question! No religious fights. I'm seriously curious.)
Which distro(s) have the best KDE? I've been stuck on Mac for a bit and want to dive in again soon.
I suggest people try Gnome first and see how it meshes with you. Learn a few common keyboard shortcuts, especially Super Key, Super + (type to search), Alt+tab, etc.
If you know you're a customizer/tinkerer then maybe start with KDE. The knobs can be overwhelming though for people who want a more "just works" kind of experience.
Regardless, Fedora is IMHO the best experience (for a usable general purpose system) for both, so that's a great place to start.
KDE has the right to distribute Qt under a BSD-like licence after legal dispute.
> Is QT actively being maintained, and is KDE able to incorporate (or better - steer) those changes?
It is. KDE 6 is based on Qt 6.
> How are they doing with respect to the GTK/Gnome folks? (Did Gnome ever get over their issues? I tuned out around the time of Gnome 3 and the headaches everyone was having with Ubuntu vs. Gnome with respect to the desktop compositor.)
GNOME is still very stubborn but many of their works have come to fruition. KDE has adopted Flatpak and immutable OS.
> Should I choose Gnome or KDE for a desktop environment? (This is not a moral question! No religious fights. I'm seriously curious.)
Depends on your taste really. There are multiple rant articles about GNOME and I can write a fairly similar one about KDE. GNOME is the more polished out of the two, KDE has more features and has a less experimental workflow. Personally I also recommend trying out Pantheon, the DE of elementary OS.
Neither can reach the height of Windows and Mac OS X's prime since many UX issues are deeply ingrained, like FHS and XDG. You'll probably miss macOS application bundles.
> Which distro(s) have the best KDE? I've been stuck on Mac for a bit and want to dive in again soon.
Personally I like Fedora.
Regarding you Qt question, there is the KDE Free Qt Foundation, more info: https://kde.org/community/whatiskde/kdefreeqtfoundation/
I cannot tell you which DE to choose, I guess try them both and use what you like.
KDE distros that work well, try Arch (and derivatives like CachyOS), Fedora and there is also KDE Linux (but that is still alpha)
I don't know what you mean by "story", but KDE is a collection of software more or less (emphasis on the less, at least compared to Gnome) interlinked with each other.
Qt specifically has the LGPL as a non-commercial license for open-source projects. This is part of a deal they made with KDE when it changed hands a while back.
Qt is being actively developed, but I don't believe KDE has any influence on it. They updated the entirety of their stack to Qt6 a year ago, they can definitely incorporate the changes.
KDE and GNOME generally don't care about each other. As for my personal opinion, Gnome's problems have only gotten worse in my experience, but perhaps in ways that don't matter to the average user.
Gnome if you like a MacOS-style UI, KDE Plasma if you prefer the Windows-style.
Generally, any distro will do. Rolling-release ones, or stable ones with a shorter update cycle (like Fedora) will get new features faster, but even Debian has KDE Plasma 6 nowadays.
For a distro, maybe Arch or Fedora. Be aware with Fedora that it's more work than most distros to get proper media playback of certain codecs working, due to some sort of fear of patents. You have to replace a bunch of packages and it took me a while of messing around when I set up Fedora on an HTPC before I got the expected performance with various videos. I run Guix System on my personal machine, but it's pretty advanced and niche, so probably wouldn't recommend it to a new user.
The relationship between the two orgs is currently healthy. They have different needs, but collaboration innl the Free Qt Foundation has been productive of late and hasn't hit major roadblocks.
The annual Qt Contributor meetup and KDE events are semi-regularly co-located. KDE people help maintain a few of the modules, or rank as biggest external contributors.
It's a relationship that always deserves active maintenance but has been holding steady overall.