3,431 karma · joined May 14, 2017
I don't think it is that hard to make a video game considering the many tools that exist to simplify video game creation. What is hard is making a video game that is also fun to play.
Some of the tools which let you write a video game without coding experience.
1. Scratch - https://scratch.mit.edu/
2. GameMaker - https://www.yoyogames.com/gamemaker
3. Dreams - http://dreams.mediamolecule.com/
2. Algorithms [difficulty level: hard, has certificate: No] https://www.coursera.org/learn/algorithms-part1
3. Nand2Tetris [difficulty level: ok, has certificate: Yes] https://www.coursera.org/learn/build-a-computer
In fact I was even trying to reimplement the hack cpu emulator provided in the course using rust and tui-rs. The main hurdle now is how I can emulate a 512x256 screen in the terminal.
[1] https://www.youtube.com/playlist?list=PLTEcWGdSiQenl4YRPvSqW...
[1] https://www.dropboxforum.com/t5/Dropbox-installs-integration...
[2] https://www.reddit.com/r/dropbox/comments/drlt50/how_to_remo...
There is also https://www.typingclub.com/ which is also a good site but it is riddled by ads (removable by paying of course) and requires you to create an account.
I wish if there was an open-source alternative which is either a terminal or web-based version that also shows how to place hands on the keyboard.
I began tinkering with F# recently and found that ML languages are perfect for parsing. Is there a version of this in F# or ocaml?
[1] https://medium.com/@javierwchavarri/building-the-super-tiny-...
Why is that the case?
Disclaimer: the game is not mine