309 karma · joined April 27, 2022
When you think of orbiting as "falling and missing continuously", the lowest-energy way to stop missing is to stop moving forward.
> we're able to pay developers a recurring revenue stream, as long as people are playing their game.
That's how normal game sales already work for non-replayable games.
Good indie games are usually more like $20. If you want to be in this service and make the same amount of money, you'd need your existing player count to only play your game for over 2 months, assuming the revenue split is the same (which you've left out). This is unrealistic; I'd expect people to play 2 or so games per month. Your service would need to make that up through a massive increase in advertising. This is already what publishers do, so you probably won't get any Annapurna/Devolver/THQ/etc games. Basically, you're trying to do what Epic did (make a new platform and subsidize dozens of games) without making a billion from vbucks.
> This way, indie games can achieve profitability with a smaller player base
Your service doesn't encourage this. People are going to be less likely to stick with a game, so you need more players to get the same revenue, assuming all else is balanced.
From the player side, people irrationally hate installing new launchers. The DRM thing is probably fine though. It'll depend on how often it breaks games and how much performance it takes.
My conclusion is this is Moviepass for games. Except it only has 11 games.
byte1.innerText = "1" + bits.substr(1, 7);
Realistically the first bit should be skipped and the first part should be 7 digits.But yeah, I agree with the other comment that powershell is likely adding less than 1ms.
https://github.com/kumpmati/crowd-jpeg/blob/main/api/src/ser...
Building the maze takes too long. Maybe turn the play button into a fast-forward button when the maze is being built and solved.
The dark mode colors are pretty bad.
When you click and hold, it should turn every square the same color until you let go again. Right now it toggles every square you pass over, which is confusing.
When you move the start and end, it removes walls from the board.
Isn't Dijkstra the same as BFS?
Fast is not fast.
I think an inverted binary tree maze would be nice.
The blue ticks actually don't work, though. They're always accompanied by red and seem to be timing out instead of the usual exceptions.