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donutmonger

22 karma · joined May 26, 2017

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donutmonger··on Cities: Skylines II
Looks neat, added it to my wishlist!

I'm curious about some of the tech behind this if you don't mind me asking:

1. Is the top down view just rendering the same isometric assets from a different viewpoint, are they pre-baked sprites, or are they completely different and hand-tuned?

2. How are you doing the changing wall height for seeing inside buildings? Do you just have 4 pre-set wall heights that you're animating between globally, or is it dynamic?

donutmonger··on Open RuneScape Classic
No idea how many people are paying for it, but there is https://www.ge-tracker.com/ for $2/month. I did the free trial a while back, but it was more fun to write a similar app that just uses data from the OSRS Wiki API (https://oldschool.runescape.wiki/w/RuneScape:Real-time_Price...).
donutmonger··on Russian forces invade Ukraine after Putin orders attack
Haven't there already been attacks way outside of the separatist territories?
donutmonger··on Depixelizing Pixel Art (2011)
I'd be interested to see the result of iterating on an image using these tools. Like go from high res to pixel art, back to high res etc.
donutmonger··on School of Mines Wants to Launch the First Space Mining Program
Mine too! Small world haha.