2,007 karma · joined February 14, 2022
By "everyone" I mean game studio owners. They're desperate to not pay 30% to Valve / Sony / Apple / whatever.
The vast majority of people that work at game studios don't really care about that, they see a shrinking fraction of the profits of their employers and worsening conditions.
Of course that is regrettable and could be changed, but it would require a significant change in incentives.
Using market success to excuse poor UX is pointless.
Public opinion in Taiwan is rapidly changing towards peaceful re-unification and no one anywhere on earth trust the US will help them with anything.
The problem is more the audience. Console players generally expect to be able to just connect the console to the TV, sit on the sofa and play with the official controller. That’s all the game are required to support to be published on the platform.
Even if you were willing to play at a desk, you’d be matchmaking into a special (and small) mouse pool on the console game. Anyone willing to go through so much faff will accept the extra annoyances of a PC, even with kernel anti cheat.
I'm just pointing out that UDP is an extremely thin wrapper over IP and the preferred way of implementing new protocols. It seems likely we'll eventually replace at least some of our protocols and deprecate old ones and I was under the impression new ones tended to be little endian.
But even then, when everyone is trying out a new indie game there’s a chance it won’t work on non-Windows. It’s happened to me.
The OSI layer model is not necessarily as relevant as it used to be.
TCP is becoming increasingly less relevant, although I don't know if it'll ever actually disappear.
systemd/Linux maybe? Lots of things are more significant than GNU, either way.
I don’t see what I lied about or what Reddit has to do with anything. I will definitely stop replying to someone so needlessly aggressive.
The “soap opera effect” is what people call video at higher than 24 fps in general, it has nothing to do with interpolation. The term has been used for decades before interpolation even existed. You seem to be confused on that point.
Source video at 120 looks no worse than at 24, that’s all I’m saying.
I don’t see how it’s the case for frame rate, except perhaps for CGI (which has also improved).
I think just like with games, there’s an initial surprised reaction; so many console-only gamers insisted they can’t see the point of 60 fps. And just like with games, it only takes a little exposure to get over that and begin preferring it.
But preferring high frame rate is common, as evidenced by games and the many people who use TV interpolation features.