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dmikeyanderson

3 karma · joined February 17, 2026

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dmikeyanderson··on Automatic1111 for Apple metal, 40% speed up sd1.5
I'm not an editorialist, I spend my time on the software side of things, but want a detailed technical journal of what happened to achieve the gains. Also why the github link is near the top of the intro which I wrote. I'm not trying to disrespect the reader, but the time of the user of the software. Appreciate your view. I've made adjustments.
dmikeyanderson··on Automatic1111 for Apple metal, 40% speed up sd1.5
old but relevant, it's like a production system. We can continue to tune and squeeze 1mp pictures out of it in high quality on relevant localized hardware without breaking a sweat. 1-3 seconds on a m3 system, and then cascade of tooling below stays the same.
dmikeyanderson··on Automatic1111 for Apple metal, 40% speed up sd1.5
Totally and sdcpp and drawthings were inspiration for this work. It's not just about the UI, there's a whole stack of plugins, APIs etc. It would be a bigger shift, than just use other UI. Composition etc.

Plus this was fun to learn where the attention and time spent is eating up. I plan to git into the UNet, and then do some Multi-Model Memory Attention tuning as well, for Refining and Inpaint Swaps for the 8Gb Macs.

dmikeyanderson··on Automatic1111 for Apple metal, 40% speed up sd1.5
Yup! It was a fun experiment though!
dmikeyanderson··on Automatic1111 for Apple metal, 40% speed up sd1.5
Yes it includes LoRA composition as well, a bunch from the internet, and they work just fine!