1,987 karma · joined March 25, 2009
There was similar criticism to yours when the printing press was invented.
Source: https://investor.atmeta.com/investor-news/press-release-deta...
Most understand it even if they can’t articulate a definition. Easy to point out when a movie or corporate initiative, behavior is woke.
Even basic survival varies acc ross culture and contexts. People die in the millions all the time for their countries, ideas, religions, offspring…
Also sales /= usage and retention. Engagement is what you need to grow a platform.
Your numbers about XBox sales might be true for a brief period of time between Quest2 and Quest3 releases. Still what matters is engagement and retention.
As mentioned only product-market (albeit niche) fit for VR has been some games subgenres. Can you point to any other applications with significant numbers?
People that bought Vision Pro at $3,500 they are not using it all that much. A lower price will just result in more headsets gathering dust.
VR has no product-market fit except for a couple of game niches. Far from the “next computing platform” that justified investment of tens of billions of dollars a year.
Headsets and platforms need fundamental rethinking before optimizing for price.
There’s no universal, intrinsic value to life. It’s us that give it value.
Expect something similar if video games, interactive 3D is cheap to produce.
Filtering is a much easier problem to solve and abundance a preferable scenario.
If game assets are cheap to generate you’ll see small teams or even solo developers willing to take more creative risks
I maintain and open source framework called A-Frame for Web based 3D, VR, AR and the community would love something like that
Keep up the good work