1,287 karma · joined May 26, 2018
Yes, that is what plausible deniability is.
>But there are very effective ways to find hidden encrypted volumes on devices. And then you’ll be asked to decrypt those too, and then what?
I emphasized "done right". If existence of hidden encryption can be proven, then you don't have plausible deniability. Something has gone wrong.
My point was: OP claimed plausible deniability does not apply in legal cases which is a weird take. If you can have plausible deniability, then it can save you legally. This does not only apply to tech of course, but encryption was the subject here. In all cases though, if your situation is not "plausible" (due to broken tech, backdoors, poor OPSEC in tech, and / or damning other evidence in other cases as well) then you don't have plauisble deniability by definition.
Having ways of definitively detecting hidden encrypted volumes might be the norm today, might be impossible tomorrow. Then you will have plausible deniability and it will work legally as far as that piece of "evidence" is concerned.
A lot of information is generated by taking some financial risk with the hopes of creating something of value and recouping that investment + some profit. Copyright makes that kind of venture possible. It doesn't prevent altruistic souls from putting in the same effort without any expectation of return. We always had this, by default. Copyright framework allows pursuit, generation and dissemination of huge swaths of valuable information that would otherwise not exist.
also one should always be skeptical about the extent they believe they are not influenced by ads. that runs pretty deep. you say you instinctively don't trust it. but when the time comes to buy something, you won't automatically steer yourself towards a product that you have never heard before just because you have not seen an ad for it. having some names in your mind, even them showing up when you do research creates influence.
100 art points.
A hit in gamedev is not easier than creating a hit in the music industry really. Even the veteran composers are not able to replicate (or even achieve) creating a hit. Possibility of success depends on many factors which change constantly, and success hinges on your ability to "read the room" which is the sound palette and the persona (for the artist that "performs" the music) millions of people are likely to find interesting at any point in time.
If you are a beginner composer creating a hit, it is an extreme fluke. Same is with gamedev. Your passion project most probably is not the thing most people want at this point in time. No amount of marketing will solve that problem. Your efforts at marketing are doomed to have negative ROI. Maybe you are a year too late? A decade too late? Maybe a couple years too early? Maybe what you think is fun is not really fun in the general sense and will never be?
I'd honestly struggle to find any good games (right for their time and audience) that failed because of a lack of suitable marketing. In the same vein, I'd struggle to find a hit game that succeeded because of marketing. No amount of marketing effort can beat thousands of people finding what you do interesting and sharing their opinion in person, on social media, youtube etc. If you have pockets as deep as Coca Cola, you may influence the culture through your marketing efforts, influence what "should" be popular - but if you are not that, you need to be an expert at reading culture of your target audience and cater to that. When you do that, "marketing" will be a walk in the park. Or else, even if you spend enormous efforts in marketing, it will only generate negative ROI.
You are talking about Vanguard, developed by Riot which is owned by Tencent which is a Chinese company? China has demonstrated enough grip on companies over the years that anything China can directly influence is dubious. China can decide to do something with the installations and has the power to do it in secret. It is significantly harder in western democracies. The relationship between the state and the private enterprises is entirely different.
Valve's VAC is not in the same league with Vanguard from a technical point of view (it is not even kernel based if I'm not mistaken). I would not let that slide either if it was though.
Been playing guitar for 20+ years, can't memorize the note names on some frets.
Studied music in college, I still need to count lines sometimes when reading sheet music, besides some reference points I can't seem to memorize the locations of notes on the staff.
Not like I have a general memorization problem. I am good with human languages, programming languages. Have very good working memory etc. But some things just stump me.