1,151 karma · joined April 1, 2021
One very common pattern I saw is that the conclusion is always that the dad is useless. Any provided facts are downplayed. Any omitted facts are imagined in the most negative light possible. And to be fair, there really are LOTS of cases where the dad is useless. The issue is more that posts needed to contain a mountain of evidence to return a neutral ground where the dad is no longer seen as a piece of garbage, rather than starting from neutral ground.
I feel for moms, who in addition to giving birth and having their lives upended to raise a baby, are now told that not only are most men garbage, but their man is garbage too. I feel for the dads, who even if they work hard are told how useless they are, and have to combat a stream of negativity fed to their spouse. It's a divisive wedge thrown into a new family, one that social media algorithms are only happy to encourage for engagement.
When I see instances like the one in this topic, I can see how the default narrative has been applied here. The radio announcers surely aren't aware of the storm they're creating, but it suddenly thrusts two average people into the social media spotlight, where people are happy to assume any missing details to fit their narrative. Everyone is going to apply the default story without taking any time to consider the possibility of other context.
EDIT TO ADD: I know there are manosphere spaces that are toxic too. As a man I've had no problem avoiding them, so this is one of my first extended exposures to this type of content, which is why it stuck with me. Probably also because I felt personally unwelcome as a dad.
Then when you pass away and other people have to go through it all, they don't need those items because their household already has those items. I don't need 3 more flashlights and a kitchen table because I already have my own!
When you first start playing the game, a medium sized mountain is exciting. Then the bar raises towards more interesting features (a deep canyon or a village), and then towards really interesting features of land. Finally, you look for obscure biomes (e.g. badlands or ice spikes). By the end, you can go thousands of blocks without seeing something that feels worth exploring.
Luckily Minecraft has other aspects beyond just the exploration.
There's the Kerbal Space Program approach, where space exploration is tough and you need to learn a LOT to succeed at it. The tradeoff of this is a high sense of accomplishment, where simply landing and returning from another body feels like you did something incredible.
There's also the Outer Wilds approach, where the story carries it. Moving around isn't hard at all, but you have specific goals to accomplish that move you towards a final ending. Diversity in how you accomplish those goals makes it feel fresh.
Mass Effect is similar, where you have some freedom to explore, but it's again in the pursuit of this broader story. So exploration feels like a rich side quest more than the main point of the task.
To me the issue is that densification (in the US; can't speak to other countries) usually comes with more downsides than upsides.
Mainly this is because of the US's focus on cars: the biggest downside is usually increased traffic. Unfortunately it feels towns in the US do the bare minimum to address it, like adding some traffic lights and maybe a lane or two.
Instead I wish the US had more good examples of densification for existing residents, where along with the increased housing larger steps were made to improve the community. E.g. significantly expanded mass transit, bicycling infrastructure, community third places, etc. And I get it, these things are really expensive and hard to do. But turning densification into something that more clearly benefits the day-to-day experience of existing residents would do a LOT to combat NIMBYism.
Most of my courses were very "Point A" to "Point B". You're given a set of formulae, then a problem, then you use some combinations of those formulae to solve the problem. Most labs were the same way: you're given an exact script to follow without any explanation of the experiment design. It felt like both were optimized for easy instruction / grading and not for learning new skills or concepts.
Only two of the courses I took were substantially different. One was an upper division lab that actually was more open-ended, where we were given a goal and some equipment and had to figure out how to use the equipment to meet the goal. Another was a more conceptual course where we explored how to approach broad problems to come up with rough estimates for a wide variety of questions. Both were much more engaging, but I saw many students good at the typical course type struggle with how open ended these courses were.
That way there's still an incentive to do good work, and students who do well still get to receive the benefit of keeping the letter grade. Students who do poorly receive the letter grade as feedback, but have a one-off chance to reduce the impact and try again the next semester.
On the one hand, this is good for people who need time to adapt to college. It's a big change, especially for young people who are living apart from family for the first time. You have to adapt to living alone AND an entirely new social environment AND a much more independent/rigorous academic environment all at once.
On the other, it may just delay the same result. If someone knows their first semester doesn't really count, they may not put in the time to adapt, then crash out anyway in the second semester when it becomes real. I also feel our society tries a little too hard to insulate young people from failure, and I wonder whether that means people avoid learning important lessons earlier.
I guess the biggest advantage is it lets someone spread the growth out over a little more time rather than getting railroaded at once. This approach is probably most useful for someone who is genuinely trying and struggling, rather than for someone who is not really putting in any effort. It's probably better to help the former, so overall it's probably a reasonable approach.
I also notice in the screenshot that the query isn't visible, it's on page 4 of results, and there seems to be a banner saying that the search is expanding beyond the set filters. I agree it certainly shouldn't ignore the date filter, but otherwise depending on the query we might already have exhausted useful results by page 4.
Several million dollars, as mentioned in the article, could easily be the cost of paying, e.g., 20 people to perform and communicate an assessment, as opposed to a direct "donation" to a politician. It's not said where that money was spent.
- Parking meters: you'd have to remember when yours would expire and manually check your watch (if you brought one!) regularly. If you needed more time, you'd have to leave the table to go to the meter to extend it... or leave your event early.
- Splitting a bill: this is notoriously difficult with medium groups [0]. Servers generally dislike split bills, even if you go to the trouble of listing the exact amounts to charge per card. It's also not just a tech problem, but a social problem as well.
Yes the technology involved could be better -- ideally you can easily extend a parking meter from your phone, ideally the app for splitting the bill works well and supports more complicated (but common) scenarios.
In my peer group, it's been about 50/50 between people who seem to really enjoy parenthood and others who are struggling. There are many reasons for struggling, like how they or their spouse handle the stress and how much help they have or pay for. But the biggest one is that kids largely take up a lot of time and energy.
It's hard for someone to expect that they'll enjoy parenthood when they look around and see many parents who are unhappy.
There are also social effects. When half your friends have kids and half don't, you can compare the lives of each and decide which you want to live. You won't be as isolated now if you choose not to have kids... in fact the trend seems to be that having children is the isolating choice.
- Lawn care
- Pool care
- Trim back trumpet vine in side yard
- Fix a leaking drip irrigation adapter
- Prune dead branches in liquid amber tree
- Repair / replace squeaky dryer parts
- Replace washing machine seal
- Trim back ivy near maple tree
- Cover sprinkler valves that are in the sun
- Replace dining room light bulb
- Trim trees off the fence
- Pull privet stalks
- Paint bare spots on front patio
Most of these are probably 30-120 minutes of work.
It personally seems hard to connect that to remote work as that had been going for 2 years and in between was the largest hiring burst we'd done, which included many junior folks. Though admittedly I'm biased as a remote worker.
Part of it is simply that I bought a house with more space than the places I usually rented. More to clean, more to maintain, more things that can go wrong, etc.
But the biggest thing is that I'm the only one in charge of maintenance. There's no one person I can call for every single problem. Keeping track of regular maintenance, performing that maintenance, and learning how to DIY things takes a lot of time. And even if I want to pay someone to do it for me, I still have to research contractors, coordinate estimates, and schedule the project. And I still need to learn enough about the project to determine whether they're doing it right!
Home ownership is definitely a lifestyle choice first and foremost more than a financial one.
By the time I was 14 or so, many of them had moved to other parts of the town, typically 2-3 miles away. By this age I was comfortable riding a bike or walking to visit them, though equally as often we'd ask our parents for a ride just to save ourselves time or because we were bringing heavier stuff with us.
I did have a few friends that were farther away, about 4+ miles, and I rarely if ever made it out that far on bike or foot. That was a mix of the distance and the type of roads I'd have to take or cross to get there.
Whether we've hit the right balance of freedom VS safety is still very much worth discussing. But it certainly feels possible that the preventative measures we take have led to safer outcomes.
In the example we're replying to, the shared suburban street has a marked median (implying medium traffic), minimal shoulder, and no sidewalk. While the houses and foliage are very nice, it feels a little unsafe to walk on. Presumably the train station has nice parking, so driving is quick and easy to do. Choosing to walk in this case is more for leisure or for exercise.
In the city though, driving is a whole other thing. Storing a car and finding parking just to go 1 mile is a huge pain: it's much simpler just to walk it. Walking in this case may be for leisure and exercise, but it's also for convenience.
When I was growing up in the suburb, there were kids outside all the time. Yes, some friends lived across town in another suburb, but we just biked there instead of walking.
Now when I visit that same suburb, there are no kids in sight. I still see adults of parenting age, so I assume there are still children in the neighborhood, but they're just indoors. The density of the town didn't change, but rather people's attitudes towards where kids can and can't be seem to be what changed. I also suspect the declining birthrate and having fewer kids is contributing to the problem too.
https://www.cnn.com/2026/01/14/politics/minneapolis-ice-shoo...
By the mid/late 2000s, the UX for surfing the Web was mostly pretty good. Navigating to another site was as easy as typing in its URL or issuing a quick search.
Navigating the Web on mobile is much more difficult -- even 15+ years later simple things like browser tabs are a nuisance on mobile. Typing URLs is still a pain. Etc. That extra friction for more traditional Web browsing led to users preferring simpler apps that they didn't have to navigate from, including content that was less interactive. And social media companies were quite happy to exploit that and create endless feeds of content. People who create content followed suit and went were the eyeballs were.
Also, before mobile, using the Internet largely meant sitting down at a computer and browsing the Internet somewhat interrupted for a period of time. With mobile, Internet use became more far more disjointed. You might browse for a series of 2 minute spurts in between other activities, rather than having a dedicated sitdown browsing session. This also rewarded the 'feed' that instantly provided you something to do, without you having to put in effort to find it.
But I don't immediately believe the link that 'car culture' -> 'earlier cognitive decline'. Car culture, for example, is usually associated with living on larger plots of land, which comes with its own set of tasks and chores that can keep someone older occupied. A smaller apartment requires much less ongoing work.
I think a lot depends on the individual and how they best stay active. More dense living probably provides easier opportunities to do things, whereas less dense living sort of forces you to perform ongoing tasks.
An example anecdote: my friend works construction. Lots of long hours of hard labor. His wife is unhappy because he doesn't do more childcare, but left unanswered is how he could do more. He can't work fewer hours or move to a new job without a giant income hit. His wife can't earn enough to offset daycare costs. They already live on a fairly thin budget. From the outside, I can see how he'd feel unappreciated.
That said though there are definitely also men who aren't doing childcare OR working hard, and they're happy to have their wife do everything.