37 karma · joined March 10, 2010
This is not merely a theoretical technology. A company has been created around this technology: http://www.ambri.com
(I am not connected to any of this, but I am quite excited by it.)
Interestingly, they had a lot to learn about saving the artifacts. Since everything was submerged for so long in fresh water mud the wood artifacts would shrivel up when they dried up. For many months, they stored all the wood artifacts in one of the guy's backyard pool until they could learn how to properly transition the wood artifacts to a restored state.
Just looking at the patch notes for the 1.7, 1.7.1, and 1.7.2, it looks to me that they did some significant code refactoring and expanded the capabilities of the core systems. Additionally, they seem to have added new features to really enhance the multiplayer experience.
Among the changes I see as significant (either from improving the social experience, or from technical difficulty) are: + Achievements are now world specific + Gaining achievements now announced to other players + Servers can now have a “server-icon.png” that is displayed in the multiplayer list + You can see who’s online before joining, just hover the player count number in the server list + Links in chat are now clickable + Click on somebody’s name to send a private message
+ Added Stained Glass
+ Added a bunch of new graphics options + Added some shader tests (click on the “Super Secret Settings” a couple of times…)
* You can now have multiple resource packs loaded at the same time * Resource packs can now hold sound effects * Servers can recommend resource packs
* Network code has been rewritten * Sound manager has been rewritten
So, I don't think that the talking point is "bull". I think it was a grossly oversimplification of their business/design strategy.
I believe the word "arbitrary" applies because Magnetic North pulls a compass needle in a specific way, but that technically, the needle points both north and south.
It is merely due to convention that we navigate by first finding magnetic north. It would be just as easy to navigate by finding magnetic south...mathematically speaking.
The only new reasoning I can add to the mix, is that quite simply, I personally feel "religious institutions" (again, not "religions" nor "faith") have too great a political power base in this country. I suspect that changing the tax rules on these institutions might in some small way shift the balance in a direction I feel is healthier for our nation's diverse culture.
Does anyone know if there are any lobbying rules that differ between non-profit and profit legal entities?
I've been in the beta for a couple months. SC2 is great. The matchmaking is fantastic. The loss of LAN play doesn't seem that big a deal (to me) when compared to all the gains.
However, I feel that not being able to create a custom chat room for you and your friends to chat is a big miss. The chat feature of Battle.net 1.0 is probably the biggest reason why the Starcraft / Warcraft X / Diablo X community is so strong and so persistent. It is the various custom chat lobbies (friends, public, clan, special interest, etc.) that created the community in the first place. Facebook integration simply cannot compensate (and, in fact, seems rather silly).
My concern is that Activision-Blizzard is doing THEMSELVES a great disservice by eliminating chat rooms (well, that and the fact that I enjoy the community aspect). The reason I'm concerned is that I want the company to continue to thrive and make more good games. (That and also because I own a bit of their stock in my ROTH.)
Additionally, I think the lack of LAN play and aggressive legal pursuit of alternate servers is currently aimed more at getting Activision-Blizzard a slice of the eSports pie than preventing piracy. Anti-piracy is probably as solved as it's going to get.