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dfan

2,004 karma · joined March 17, 2010

I first worked at Blue Sky Productions aka Looking Glass Technologies aka Looking Glass Studios, and coded/designed/wrote/composed for some of their early games, most notably Ultima Underworld.

Then I joined Harmonix Music Systems, where I did code and game design on a bunch of music games, including Guitar Hero and Rock Band.

Most recently I did machine learning research in the Algorithmic Systems Group at Analog Garage, a division of Analog Devices.

submissionscomments

Dialog – A domain-specific language for creating works of interactive fiction

linusakesson.net·125 pts·dfan·
14

Seek and Ye Shall Find (Maybe) (1996)

wired.com·2 pts·dfan·
1

Unbounded Human Learning: Optimal Scheduling for Spaced Repetition

arxiv.org·1 pts·dfan·
0

How to Catch a Chess Cheater

uschess.org·69 pts·dfan·
20