deltakosh··on Babylon.js v8.0 Is OutWe are pleased to announce that web rendering just hit the accelerator! Introducing the release of Babylon.js 8.0!!
deltakosh··on [dead]We are pleased to announce that web rendering just hit the accelerator!Introducing the release of Babylon.js 8.0!!
deltakosh··on Babylon 7.0 Is OutDiscover the new features we added for Babylon.js (including global illumination, gerometry nodes and far more!)
deltakosh··on Three.js editorJust pushed an update to remove the string concat. No evidence of broken cache as all references to activeTextureCache use texture channel index.
deltakosh··on Three.js editorPerformance wise: http://doc.babylonjs.com/tutorials/Optimizing_your_scene
deltakosh··on Why we made Vorlon.js and how to use it to debug your JavaScript remotelyReally sorry about that. Our blog platform is a crap. You can directly go to www.vorlonjs.com for more info and better web site:)
deltakosh··on Why we made Vorlon.js and how to use it to debug your JavaScript remotelyCan you please try a npm install at the root folder level?
deltakosh··on Why we made Vorlon.js and how to use it to debug your JavaScript remotelyLOL <Spoiler alert> I still think vorlons were here to help before moving to the next level at the very end, leaving the young races driving the galaxy
deltakosh··on Why we made Vorlon.js and how to use it to debug your JavaScript remotelyI LOVE THE IDEA:) I'll try to do that in a future release! Definitely
deltakosh··on Babylon.js: Framework for building 3D games with HTML 5 and WebGLWe are sorry for the loading times, we have a lot of people on the site (Running on my own computer)
deltakosh··on Babylon.js: JS framework for building 3D games with HTML5 and WebGLVersion 1.2 is out :) [disclaimer: I'm the author^^] Major rework of the API to remove GC pressure New 3D charting demo
deltakosh··on Babylon.js: JS framework for building 3D games with HTML5 and WebGLBlender export supports objects animations
deltakosh··on Babylon.js: JS framework for building 3D games with HTML5 and WebGLThe next version (1.2) will remove the pressure on GC by using in place operator and by reusing more entities