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deltakosh

84 karma · joined April 10, 2012

Principal Program Manager for HTML5 and Open Web Standards @Microsoft. #HTML5, #IE, #WebGL, #3D - Creator of #vorlonjs & #Babylon.js

Http://aka.ms/david

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deltakosh··on Babylon.js v8.0 Is Out
We are pleased to announce that web rendering just hit the accelerator! Introducing the release of Babylon.js 8.0!!
deltakosh··on [dead]
We are pleased to announce that web rendering just hit the accelerator!

Introducing the release of Babylon.js 8.0!!

deltakosh··on Babylon 7.0 Is Out
Discover the new features we added for Babylon.js (including global illumination, gerometry nodes and far more!)
deltakosh··on Three.js editor
Just pushed an update to remove the string concat. No evidence of broken cache as all references to activeTextureCache use texture channel index.
deltakosh··on Three.js editor
Performance wise: http://doc.babylonjs.com/tutorials/Optimizing_your_scene
deltakosh··on Three.js editor
For isReady: you can set material.checkReadyOnlyOnce
deltakosh··on Why we made Vorlon.js and how to use it to debug your JavaScript remotely
Really sorry about that. Our blog platform is a crap. You can directly go to www.vorlonjs.com for more info and better web site:)
deltakosh··on Why we made Vorlon.js and how to use it to debug your JavaScript remotely
Can you please try a npm install at the root folder level?
deltakosh··on Why we made Vorlon.js and how to use it to debug your JavaScript remotely
LOL <Spoiler alert> I still think vorlons were here to help before moving to the next level at the very end, leaving the young races driving the galaxy
deltakosh··on Why we made Vorlon.js and how to use it to debug your JavaScript remotely
I LOVE THE IDEA:) I'll try to do that in a future release! Definitely
deltakosh··on Babylon.js: Framework for building 3D games with HTML 5 and WebGL
We are sorry for the loading times, we have a lot of people on the site (Running on my own computer)
deltakosh··on Coding4Fun tutorial: creating a 3D WebGL procedural QRCode maze
Excellent!
deltakosh··on Babylon.js: JS framework for building 3D games with HTML5 and WebGL
Version 1.2 is out :) [disclaimer: I'm the author^^] Major rework of the API to remove GC pressure New 3D charting demo
deltakosh··on Babylon.js: JS framework for building 3D games with HTML5 and WebGL
Blender export supports objects animations
deltakosh··on Babylon.js: JS framework for building 3D games with HTML5 and WebGL
The next version (1.2) will remove the pressure on GC by using in place operator and by reusing more entities